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2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-06-26(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵smatz
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-22(svn r13607) -Fix (r13606): some coding style issues got fixed but some ↵skidd13
got/stayed broken
2008-06-22(svn r13606) -Codechange: use "static FORCEINLINE" where possible as default ↵skidd13
for core functions (big functions use just inline instead)
2008-06-19(svn r13575) -Codechange: Move small vector to core since it fits better in ↵skidd13
there -Codechange: convert smallvector from struct to class
2008-06-17(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if ↵smatz
TTD_[BIG/LITTLE]_ENDIAN is defined
2008-06-14(svn r13517) -Add: remaining used typesafe versions of the mem* functions ↵skidd13
from <string.h>
2008-06-14(svn r13516) -Codechange: Move MemCpyT to a fitting core headerskidd13
-Codechange: Split the sorting code from the sortlist to an appropriate header
2008-06-10(svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most placessmatz
2008-05-26(svn r13273) -Fix [FS#2042]: MSVC warnings (again)glx
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-04(svn r12936) -Doc: a few structs in geometry_type.hpp. Patch by Alberth.rubidium
2008-04-24(svn r12873) -Fix [FS#1946]: MSVC is whining because it doesn't understand ↵rubidium
that bytes should be cast to ints.
2008-04-18(svn r12778) -Codechange: add the NORETURN attribute to *allocError() functionssmatz
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-04-17(svn r12749) -Codechange: store the viewport information in the windows that ↵rubidium
have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
2008-04-13(svn r12695) -Codechange: only allocate window structs when needed. Based on ↵rubidium
a patch by Alberth.
2008-04-04(svn r12573) -Codechange: use defined constants instead of numbers in ↵smatz
math_func.hpp
2008-04-04(svn r12572) -Fix (r12192): min() has 32bit arguments, clamping of 64bit ↵smatz
values didn't work
2008-04-01(svn r12536) -Codechange: some stack allocations were too large for NDS, so ↵rubidium
use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
2008-03-31(svn r12516) -Revert r2583: Removed mersenne PRNG cause it is not used and ↵skidd13
won't be used in the future
2008-03-27(svn r12438) -Fix-ish: typo spotted by Biblo.rubidium
2008-02-20(svn r12204) -Fix (r12192): using UINT16_MAX broke compilation on many targetssmatz
2008-02-20(svn r12192) -Fix: clamp various town variables to 16bit prior to returning ↵smatz
the value
2008-02-16(svn r12156) -Fix (r11454): Chance16I was now biased towards zero - round to ↵smatz
nearest now
2008-02-11(svn r12115) -Codechange: move malloc/realloc error messages to separate ↵smatz
file to spare 4-8kB of binary size
2008-02-03(svn r12050) -Fix: random_func broke for desync debug.rubidium
2008-01-29(svn r12004) -Codechange: refactor the random functions to reduce code ↵rubidium
duplication.
2008-01-22(svn r11943) -Codechange: add and use a simple structure to support small ↵rubidium
stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
2008-01-18(svn r11914) -Documentation: fix some @file statementglx
2007-12-26(svn r11704) -Codechange: remove another bunch of useless includes.rubidium
2007-12-25(svn r11697) -Fix [FS#1585]: strgen did not (always) compile properly.rubidium
2007-12-25(svn r11695) -Codechange: Converted the md5 algorithm to OOPskidd13
-Codechange: Adapt the md5 algorithm to the OpenTTD source
2007-12-25(svn r11694) -Codechange: move more endianness related stuff to endian_func.hpp.rubidium
2007-12-25(svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵rubidium
it is really needed.
2007-12-23(svn r11688) -Fix [FS#1581]: Compilation was broken on OS X again.egladil
2007-12-23(svn r11687) -Codechange: move some defines to a better placeskidd13
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-12-21(svn r11673) -Codechange: move the overflow safe type to a separate file.rubidium
2007-12-18(svn r11661) -Codechange: some header reworks in order to try to reduce the ↵rubidium
compile time of OpenTTD by reduce the amount of circular-ish dependencies.
2007-12-17(svn r11652) -Codechange: add the svn $ header for several filessmatz
2007-12-15(svn r11640) -Fix: missed change of include when moving stuff to random_func.cpprubidium
2007-12-10(svn r11616) -Fix [FS#1526]: sometimes large values could go off the chart.rubidium
2007-12-03(svn r11564) -Codechange: Increase the usage of the for_each_bit macro and ↵skidd13
rename it fitting to the naming style
2007-12-02(svn r11559) -Fix [FS#1505]: overflow when drawing graphics with high ↵rubidium
company values.
2007-11-26(svn r11527) -Codechange: Split the bitmath functions of to their own filesskidd13
2007-11-26(svn r11526) -Codechange: Rename the function delta fitting to the naming styleskidd13
2007-11-25(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵skidd13
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style