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2009-02-17(svn r15508) -Fix: three header files had incorrect ↵smatz
'anti-multiple-inclusion' header
2009-02-11(svn r15447) -Codechange: void functions don't tend to return true if and ↵peter1138
only if anyway
2009-02-11(svn r15446) -Revert(r15445): Seems that "iff" stands for "if and only if". ↵belugas
So not much of a typo. Thanks, Yexo. I feel less ignorant today :D
2009-02-11(svn r15445) -Fix: little typosbelugas
2009-02-03(svn r15324) -Codechange: unify the class used for comparing of strings for ↵smatz
std::map
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-29(svn r15291) -Cleanup: Move the station list widgets to their class from ↵Yexo
station_gui.h -Fix: comment for ReallocT was wrong, the memory is not zeroed.
2009-01-17(svn r15126) -Feature: downloading content from a central server ↵rubidium
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
2009-01-12(svn r15031) -Fix (r15027): merge reverted r15026, so do it once againsmatz
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-12(svn r15026) -Codechange: use SpriteTypeByte instead of SpriteType in the ↵smatz
SpriteCache struct in order to make it smaller
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-08(svn r14910) -Codechange: merge the command queue handling into a single ↵rubidium
location
2008-12-30(svn r14776) -Fix (r14742): ListPositionMap relied on std::map having sorted ↵peter1138
the map, which is now done by a manual key sorter on SmallMap. This fixes engine ID list sorting.
2008-12-28(svn r14761) -Fix (r14730): missed the one DEREF_CLIENT in the random debug ↵rubidium
code :(
2008-12-26(svn r14742) -Codechange: use SmallMap in two cases to reduce compilation ↵smatz
time and binary size
2008-12-20(svn r14704) -Codechange: Add set capabilities to SmallVector.frosch
2008-12-13(svn r14669) -Codechange: use SmallVector instead of std::list at one placesmatz
2008-10-18(svn r14486) -Fix (r13343)(r14484): compilation with desync debug was brokensmatz
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-02(svn r14232) -Codechange: use builtin for byte swapping for gcc >= 4.3smatz
2008-08-16(svn r14083) -Fix [FS#1264, FS#2037, FS#2038, FS#2110]: Rewrite the ↵frosch
autoreplace kernel.
2008-08-01(svn r13910) -Document: string drawing related functions and types (Alberth)rubidium
2008-07-22(svn r13781) -Feature: NewGRF presets, selected by a drop down list in the ↵peter1138
NewGRF window. Presets are saved in the config file.
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-06-26(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and ↵smatz
encoding so it uses similiar scheme as 8bpp-optimized All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-22(svn r13607) -Fix (r13606): some coding style issues got fixed but some ↵skidd13
got/stayed broken
2008-06-22(svn r13606) -Codechange: use "static FORCEINLINE" where possible as default ↵skidd13
for core functions (big functions use just inline instead)
2008-06-19(svn r13575) -Codechange: Move small vector to core since it fits better in ↵skidd13
there -Codechange: convert smallvector from struct to class
2008-06-17(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if ↵smatz
TTD_[BIG/LITTLE]_ENDIAN is defined
2008-06-14(svn r13517) -Add: remaining used typesafe versions of the mem* functions ↵skidd13
from <string.h>
2008-06-14(svn r13516) -Codechange: Move MemCpyT to a fitting core headerskidd13
-Codechange: Split the sorting code from the sortlist to an appropriate header
2008-06-10(svn r13456) -Codechange: use AllocaM() macro instead of alloca() at most placessmatz
2008-05-26(svn r13273) -Fix [FS#2042]: MSVC warnings (again)glx
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-04(svn r12936) -Doc: a few structs in geometry_type.hpp. Patch by Alberth.rubidium
2008-04-24(svn r12873) -Fix [FS#1946]: MSVC is whining because it doesn't understand ↵rubidium
that bytes should be cast to ints.
2008-04-18(svn r12778) -Codechange: add the NORETURN attribute to *allocError() functionssmatz
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-04-17(svn r12749) -Codechange: store the viewport information in the windows that ↵rubidium
have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
2008-04-13(svn r12695) -Codechange: only allocate window structs when needed. Based on ↵rubidium
a patch by Alberth.
2008-04-04(svn r12573) -Codechange: use defined constants instead of numbers in ↵smatz
math_func.hpp
2008-04-04(svn r12572) -Fix (r12192): min() has 32bit arguments, clamping of 64bit ↵smatz
values didn't work
2008-04-01(svn r12536) -Codechange: some stack allocations were too large for NDS, so ↵rubidium
use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
2008-03-31(svn r12516) -Revert r2583: Removed mersenne PRNG cause it is not used and ↵skidd13
won't be used in the future
2008-03-27(svn r12438) -Fix-ish: typo spotted by Biblo.rubidium
2008-02-20(svn r12204) -Fix (r12192): using UINT16_MAX broke compilation on many targetssmatz
2008-02-20(svn r12192) -Fix: clamp various town variables to 16bit prior to returning ↵smatz
the value
2008-02-16(svn r12156) -Fix (r11454): Chance16I was now biased towards zero - round to ↵smatz
nearest now