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path: root/src/core/random_func.cpp
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2008-12-28(svn r14761) -Fix (r14730): missed the one DEREF_CLIENT in the random debug ↵rubidium
code :(
2008-10-18(svn r14486) -Fix (r13343)(r14484): compilation with desync debug was brokensmatz
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-03-31(svn r12516) -Revert r2583: Removed mersenne PRNG cause it is not used and ↵skidd13
won't be used in the future
2008-02-03(svn r12050) -Fix: random_func broke for desync debug.rubidium
2008-01-29(svn r12004) -Codechange: refactor the random functions to reduce code ↵rubidium
duplication.
2007-12-26(svn r11704) -Codechange: remove another bunch of useless includes.rubidium
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-12-15(svn r11640) -Fix: missed change of include when moving stuff to random_func.cpprubidium
2007-11-21(svn r11489) -Fix r11488: Somehow the code was added multiple timesskidd13
2007-11-21(svn r11488) -Codechange: Spilt the random functions out to seperate fileskidd13
-Codechange: Make the mersenne twister more readable -Codechange: Unify the seeding process of random