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path: root/src/core/enum_type.hpp
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2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2011-12-20(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the ↵truebrain
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-04-11(svn r19605) -Codechange: Merge ExtractBits into EnumPropsT.frosch
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-04(svn r16736) -Codechange: give some station enums a name and use that ↵rubidium
instead of 'byte'.
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-01-12(svn r15031) -Fix (r15027): merge reverted r15026, so do it once againsmatz
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-12(svn r15026) -Codechange: use SpriteTypeByte instead of SpriteType in the ↵smatz
SpriteCache struct in order to make it smaller
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-06-22(svn r13606) -Codechange: use "static FORCEINLINE" where possible as default ↵skidd13
for core functions (big functions use just inline instead)
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2007-12-18(svn r11661) -Codechange: some header reworks in order to try to reduce the ↵rubidium
compile time of OpenTTD by reduce the amount of circular-ish dependencies.