Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-12 | (svn r15031) -Fix (r15027): merge reverted r15026, so do it once again | smatz | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-12 | (svn r15026) -Codechange: use SpriteTypeByte instead of SpriteType in the ↵ | smatz | |
SpriteCache struct in order to make it smaller | |||
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-06-22 | (svn r13606) -Codechange: use "static FORCEINLINE" where possible as default ↵ | skidd13 | |
for core functions (big functions use just inline instead) | |||
2008-04-18 | (svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵ | rubidium | |
operators. | |||
2007-12-18 | (svn r11661) -Codechange: some header reworks in order to try to reduce the ↵ | rubidium | |
compile time of OpenTTD by reduce the amount of circular-ish dependencies. |