Age | Commit message (Collapse) | Author |
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understandable
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empty line if you click the down-key enough
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indices with the DOS palette indices.
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console scrolling.
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clip the top-most line if there is not enough room instead of not drawing it at all.
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and scrolled too much.
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IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable.
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console colours
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and remove some unneeded casts
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number of characters besides the number of bytes
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bit more descriptive
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due to LTR names in RTL translations and vice-versa
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consisted of unrelated values use static const (u)int
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if a header require a header make it include that header
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currently executed command would be shown twice
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same twice.
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WindowDesc; it's determined from the (nested) widgets
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which were sometimes missing and sometimes just typos
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for more consistency and distinguishability.
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other functions already.
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command to the console's history
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pixels instead of 5+5 pixels.
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of fixed value.
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and window desc
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and ai debug output don't get swapped (those are untranslateable anyways)
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drawing API
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expanding them much easier (Alberth)
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color and colour.
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edit box open simultaniously (Zuu).
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scrolling (with keyboard) until another window with editbox was opened and closed. Just "refcount" the open edit boxes instead of setting/clearing a bit when opening/closing a window.
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textbuf, explicitly say it includes the terminating zero
-Fix: one couldn't rename things with too long default/automatic name
-Fix: buffer overflow in console when too long (1024 bytes) command was entered
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