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path: root/src/console_cmds.cpp
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2008-12-22(svn r14709) -Codechange: make a clearer distinction between 'unique' client ↵rubidium
identification ids and the indices into the clients/client info arrays.
2008-11-02(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵skidd13
and strecpy where direct conversion is possible
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-08-31(svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵rubidium
fileio_func.h so not everything that includes saveload.h needs to include everything else too.
2008-08-11(svn r14041) -Feature(tte): make it possible to filter list_patches output ↵glx
like it's done for other list_* console commands
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-30(svn r13665) -Fix[FS#2119]: Wrong PlayerID used for sending a message ↵belugas
to.Patch by Yexo
2008-06-30(svn r13661) -Fix: server crashing when banning the rconning client.rubidium
2008-06-03(svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵smatz
crashes to simplify debugging. See readme.txt for details
2008-06-03(svn r13369) -Codechange: remove duplication of network configuration ↵rubidium
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly.
2008-06-02(svn r13359) -Codechange: convert _fios_items to a SmallVectorskidd13
-Cleanup: some reincarnations of _fios_items in the code
2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.
2008-05-30(svn r13341) -Codechange: make most of the network settings configurable via ↵rubidium
the patch command.
2008-05-29(svn r13334) -Codechange: move the network settings variables from ↵rubidium
network/network_internal to settings.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-24(svn r13229) -Codechange: replace some global variables that are only ↵rubidium
initialised once and always with the same value with enums.
2008-05-24(svn r13228) -Codechange: split console.h.rubidium
2008-05-17(svn r13137) -Fix: do not send rcon commands of the server to the first ↵rubidium
client but do directly execute those on the server.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-02-07(svn r12079) -Fix: Use search paths when opening console scripts.peter1138
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game ↵rubidium
on a dedicated server. Patch by dihedral.
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...rubidium
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ↵rubidium
when it's not necessary.
2008-01-07(svn r11771) -Codechange: split settings.h into better separated headers.rubidium
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-02(svn r11557) -Codechange: send and store the passwords a little more secure ↵rubidium
to/in the servers. Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers. NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
2007-11-24(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵skidd13
fitting to the naming style
2007-11-17(svn r11452) -Change: do not allow configuration changes, that NewGRFs can ↵rubidium
directly use to change their behaviour, during network games as this can cause desyncs.
2007-10-20(svn r11312) -Codechange: implement a overflow safe integer and use that for ↵rubidium
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
2007-10-14(svn r11260) -Codechange: replace a magic number by a less magic enumified ↵rubidium
constant. Patch by ammler.
2007-07-23(svn r10658) -Add: support for autosave_on_exit in the console, so dedicated ↵glx
servers can use it
2007-06-24(svn r10312) -Fix (r10210): the 64 values in the 'players' console command ↵rubidium
were not printed properly; they did even "overflow" into the next to-be-printed values.
2007-06-17(svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵rubidium
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-13(svn r10137) -Add: console command to get the current game date.rubidium
2007-05-04(svn r9784) -Codechange: remove unused variable.rubidium
2007-05-02(svn r9771) -Feature: (-tte) Add password protected status to 'players' ↵peter1138
(network server) console command. (mostly dihedral)
2007-04-12(svn r9609) -Codechange: Move some function prototypes out of functions.h ↵maedhros
and into landscape.h, and add a few where they didn't exist.