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path: root/src/console_cmds.cpp
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2009-07-09(svn r16773) -Fix (r16014): forgot to remove obsoleted aliasesrubidium
2009-06-23(svn r16634) -Codechange: use Company::IsHumanID() instead of IsHumanCompany()smatz
2009-05-26(svn r16432) -Feature(tte): use 'scrollto x y' in console to scroll to tile ↵smatz
with given coordinates
2009-05-24(svn r16420) -Fix [FS#2919]: don't allow content download via the console ↵rubidium
when there's no zlib as it's done for the GUI already
2009-05-22(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and ↵smatz
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-19(svn r16360) -Codechange: don't use _network_playas as a 'second' ↵rubidium
_local_company, but only as a storage location for the company you want to join in MP.
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-10(svn r16269) -Codechange: use gcc's ability to check parameters sent to ↵smatz
printf-like functions -Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-04-26(svn r16176) -Fix: forbid joining AI companies via the 'move' and 'join' ↵yexo
console commands.
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-19(svn r16096) -Fix [FS#2849]: connect tried to validate too much of the ↵rubidium
company ID with too little information on hand
2009-04-04(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress ↵rubidium
client_address.
2009-04-03(svn r15931) -Codechange: let the host and ban lists use of SmallVector.rubidium
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-06(svn r15628) -Fix [FS#2705]: kicking/banning a client from the Client list ↵smatz
window crashed the server
2009-02-25(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't ↵yexo
hardcode the values for that enum.
2009-02-18(svn r15514) -Fix: make the join/spectate command require to be connected to ↵rubidium
a network game; in SP it could lead to crashes.
2009-02-08(svn r15411) -Feature(ttette): make 'set' a alias for the setting/patch ↵rubidium
console command
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-24(svn r15253) -Fix (r15193): dutch people shouldn't write english :ptruebrain
2009-01-23(svn r15242) -Feature: allow moving clients between companies/spectators by ↵rubidium
the server and the clients themselves (dihedral)
2009-01-21(svn r15200) -Feature: give server admins a tool to combat profanity in nick ↵rubidium
names (based on patch by dihedral)
2009-01-21(svn r15193) -Feature: content server/bananas access via the consolerubidium
2009-01-20(svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵rubidium
structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-14(svn r15083) -Add [NoAI]: added a console command to reload an AI (requested ↵truebrain
by Zuu)
2009-01-13(svn r15058) -Fix [NoAI]: when using start_ai in console, start the next ↵truebrain
configured one, not a random (Yexo)
2009-01-13(svn r15051) -Fix: Only allow creation or deletion of an AI when in a game.peter1138
2009-01-13(svn r15043) -Fix: just try to change the AI, and see if that succeeded, ↵truebrain
instead of hoping you understand the internals of a change AI routine (to avoid possible mistakes in the future)
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-06(svn r14862) -Fix (r14421): min_players became min_active_clients, not ↵peter1138
min_clients
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-23(svn r14723) -Codechange: shuffling some stuff around to reduce indirect ↵rubidium
#include dependencies.
2008-12-22(svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ↵rubidium
ClientIndex
2008-12-22(svn r14716) -Codechange: move more network core querying to the network files.rubidium
2008-12-22(svn r14712) -Codechange: split server and client side w.r.t. the storage of ↵rubidium
network related company information.
2008-12-22(svn r14711) -Codechange: don't misuse the _network_company_info password ↵rubidium
field for changing the password on clients.
2008-12-22(svn r14709) -Codechange: make a clearer distinction between 'unique' client ↵rubidium
identification ids and the indices into the clients/client info arrays.
2008-11-02(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵skidd13
and strecpy where direct conversion is possible
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-08-31(svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵rubidium
fileio_func.h so not everything that includes saveload.h needs to include everything else too.
2008-08-11(svn r14041) -Feature(tte): make it possible to filter list_patches output ↵glx
like it's done for other list_* console commands
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.