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path: root/src/console_cmds.cpp
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2012-11-13(svn r24722) -Add: Display unique ID and md5sum in console content info.frosch
2012-01-03(svn r23741) -Revert (r23740): the few parts that the Windows / non-network ↵rubidium
compiles stumble on
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-28(svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local ↵rubidium
player is in
2011-12-21(svn r23647) -Add: add rescan_game as console command (patch by Xaroth)truebrain
2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from ↵truebrain
that directory
2011-12-10(svn r23470) -Codechange: move declaration of SwitchToMode to a header ↵rubidium
instead of declaring it in 6 other files
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain
2011-11-15(svn r23230) -Codechange: stupid casing for UnPause. It's a single word, not ↵rubidium
two words "CamelCased" after eachother
2011-11-14(svn r23222) -Codechange: reduce tar scanning calls to the bare minimumrubidium
2011-11-14(svn r23217) -Codechange: introduce the concept of scanning only in a ↵rubidium
limited set of sub directories
2011-10-15(svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction ↵rubidium
between bankruptcy and manual removal of companies even though the API suggested that
2011-08-24(svn r22829) -Codechange: unify the dirtying of windows after an AI scanrubidium
2011-08-21(svn r22793) -Codechange: remove callback default to make clear they are not ↵rubidium
forgotten
2011-08-20(svn r22771) -Codechange: unify some NewGRFScan calling coderubidium
2011-08-13(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI ↵frosch
on servers (including starting a company with the default password) failed, so no client could join.
2011-07-02(svn r22617) -Codechange: Add GameOptionsInvalidationData enum for data ↵frosch
values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS.
2011-05-28(svn r22512) -Add: Save heightmap.alberth
2011-05-03(svn r22414) -Fix [FS#4606]: kicking thyself via remote console crashes the ↵rubidium
server
2011-04-22(svn r22365) -Codechange: add overload of NetworkServerKickOrBanIP using the ↵rubidium
ClientID, which later resolves the IP address to ban. This to consolidate the knowledge about resolving IP addresses
2011-04-22(svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> ↵rubidium
NetworkClientInfo::GetByClientID
2011-04-15(svn r22322) -Fix [FS#4593]: Obey the law of conservation of parantheses in ↵planetmaker
the console help
2011-02-14(svn r22080) -Doc: Add doxygen comments to a few functions and improve a few ↵planetmaker
existing comments
2011-02-11(svn r22063) -Change: make the "has network" check also check whether the ↵rubidium
client is actually fully connected
2011-02-05(svn r21975) -Add: console command to reset the engine pool. It removes the ↵frosch
traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-19(svn r21855) -Feature [FS#4368]: [Network] Console command to change the ↵rubidium
password of other companies for servers (dihedral)
2011-01-19(svn r21854) -Codechange: refactor the password setting methods to make it ↵rubidium
possible to change the password of other companies (on the server)
2011-01-15(svn r21804) -Remove [FS#4409]: the 'stopall' console command, as its ↵smatz
functionality was broken. Group start/stop commands can be used instead
2011-01-03(svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list ↵yexo
of recognized AI libraries (dihedral)
2011-01-03(svn r21702) -Fix: make sure the colour argument of echoc is properly ↵rubidium
validated to be a text colour
2011-01-03(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way ↵rubidium
and remove some unneeded casts
2011-01-01(svn r21692) -Cleanup: remove unused extern declaration of ↵smatz
HashCurrentCompanyPassword(), make it static
2010-11-18(svn r21250) -Fix [FS#3952]: Rescanning AIs didn't "forget" removed AIsrubidium
2010-11-18(svn r21248) -Codechange: don't run the tar scanner twice upon startuprubidium
2010-11-18(svn r21246) -Fix: upon rescanning AIs the new AIs would (after some time) ↵rubidium
show up in the AI list but you could not select all
2010-10-27(svn r21050) -Fix (r20515): ignore underscores as well for help messagesrubidium
2010-10-17(svn r20974) -Add: remote console (rcon) for remote admins (dihedral)rubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-18(svn r20542) -Codechange: generalise the setting of "p2" to the ClientID.rubidium
2010-08-16(svn r20515) -Feature: ignore _ in console command names so there is no ↵rubidium
"inconsistent" behaviour w.r.t. underscores anymore without breaking backwards compatability greatly
2010-08-16(svn r20512) -Fix [FS#4036]: Generation seed is unsigned.frosch
2010-08-15(svn r20508) -Add [FS#3973]: A new screenshot type that makes a zoomed-in ↵michi_cc
screenshot of the visible viewport. (Eddi)
2010-08-03(svn r20344) -Feature: add rescan_newgrf console commandyexo
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-07-15(svn r20157) -Fix [FS#3950]: make it *very* clear that saveconfig doesn't ↵rubidium
save the configuration of a running savegame to openttd.cfg, but the one that would be used for new games