Age | Commit message (Collapse) | Author |
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from within a game via the console (use setting_newgame instead of setting)
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if a header require a header make it include that header
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do it at the moment it's requested.
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the console
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local static variable - use global one instead
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min_active_clients
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for more consistency and distinguishability.
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available company slot causing other AIs to be started
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make the help show how it works and how it doesn't work
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with given coordinates
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when there's no zlib as it's done for the GUI already
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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_local_company, but only as a storage location for the company you want to join in MP.
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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console commands.
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this ID' from 'some' strings and replace the string name with something more sensible.
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company ID with too little information on hand
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client_address.
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sources too
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window crashed the server
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hardcode the values for that enum.
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a network game; in SP it could lead to crashes.
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console command
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except where it's used for backward compatability.
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the server and the clients themselves (dihedral)
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names (based on patch by dihedral)
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structure so we can pass either one of them and not convert an ip to a string and then back again.
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by Zuu)
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configured one, not a random (Yexo)
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instead of hoping you understand the internals of a change AI routine (to avoid possible mistakes in the future)
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