Age | Commit message (Collapse) | Author |
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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and be more verbose
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properly
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SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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of _file_to_saveload.
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DetailedFileType.
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FiosType with it.
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most of SaveLoadDialogMode
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and move both to FileList.
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file list.
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class.
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function.
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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command, to limit the content list to only content where the name match the filter
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args, display all selected content
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90c920601c84975acb694f3673e2beb08b013753)
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Eagle_rainbow)
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also in singleplayer.
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compiles stumble on
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player is in
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only with GS prefix (and in game/library)
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the console
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that directory
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instead of declaring it in 6 other files
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parts some compilers failed at, are integrated in other parts of the code now too
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two words "CamelCased" after eachother
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limited set of sub directories
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between bankruptcy and manual removal of companies even though the API suggested that
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forgotten
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on servers (including starting a company with the default password) failed, so no client could join.
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values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS.
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server
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ClientID, which later resolves the IP address to ban. This to consolidate the knowledge about resolving IP addresses
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NetworkClientInfo::GetByClientID
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the console help
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existing comments
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client is actually fully connected
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traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
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