Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-08-31 | (svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵ | rubidium | |
fileio_func.h so not everything that includes saveload.h needs to include everything else too. | |||
2008-08-11 | (svn r14041) -Feature(tte): make it possible to filter list_patches output ↵ | glx | |
like it's done for other list_* console commands | |||
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-06-30 | (svn r13665) -Fix[FS#2119]: Wrong PlayerID used for sending a message ↵ | belugas | |
to.Patch by Yexo | |||
2008-06-30 | (svn r13661) -Fix: server crashing when banning the rconning client. | rubidium | |
2008-06-03 | (svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵ | smatz | |
crashes to simplify debugging. See readme.txt for details | |||
2008-06-03 | (svn r13369) -Codechange: remove duplication of network configuration ↵ | rubidium | |
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly. | |||
2008-06-02 | (svn r13359) -Codechange: convert _fios_items to a SmallVector | skidd13 | |
-Cleanup: some reincarnations of _fios_items in the code | |||
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network ↵ | rubidium | |
headers so that nothing from the network directory needs to include basically all network headers. | |||
2008-05-30 | (svn r13341) -Codechange: make most of the network settings configurable via ↵ | rubidium | |
the patch command. | |||
2008-05-29 | (svn r13334) -Codechange: move the network settings variables from ↵ | rubidium | |
network/network_internal to settings. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-24 | (svn r13229) -Codechange: replace some global variables that are only ↵ | rubidium | |
initialised once and always with the same value with enums. | |||
2008-05-24 | (svn r13228) -Codechange: split console.h. | rubidium | |
2008-05-17 | (svn r13137) -Fix: do not send rcon commands of the server to the first ↵ | rubidium | |
client but do directly execute those on the server. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-03-31 | (svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵ | rubidium | |
unneeded inclusions of engine.h and/or replace them with engine_type.h. | |||
2008-02-07 | (svn r12079) -Fix: Use search paths when opening console scripts. | peter1138 | |
2008-01-13 | (svn r11834) -Codechange: only include settings_type.h if needed. | rubidium | |
2008-01-13 | (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game ↵ | rubidium | |
on a dedicated server. Patch by dihedral. | |||
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-09 | (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... | rubidium | |
2008-01-07 | (svn r11777) -Codechange: split the string header and make do not include it ↵ | rubidium | |
when it's not necessary. | |||
2008-01-07 | (svn r11771) -Codechange: split settings.h into better separated headers. | rubidium | |
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-26 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵ | rubidium | |
map.h). | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-02 | (svn r11557) -Codechange: send and store the passwords a little more secure ↵ | rubidium | |
to/in the servers. Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers. NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory. | |||
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-17 | (svn r11452) -Change: do not allow configuration changes, that NewGRFs can ↵ | rubidium | |
directly use to change their behaviour, during network games as this can cause desyncs. | |||
2007-10-20 | (svn r11312) -Codechange: implement a overflow safe integer and use that for ↵ | rubidium | |
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo. | |||
2007-10-14 | (svn r11260) -Codechange: replace a magic number by a less magic enumified ↵ | rubidium | |
constant. Patch by ammler. | |||
2007-07-23 | (svn r10658) -Add: support for autosave_on_exit in the console, so dedicated ↵ | glx | |
servers can use it | |||
2007-06-24 | (svn r10312) -Fix (r10210): the 64 values in the 'players' console command ↵ | rubidium | |
were not printed properly; they did even "overflow" into the next to-be-printed values. | |||
2007-06-17 | (svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵ | rubidium | |
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles. | |||
2007-06-13 | (svn r10137) -Add: console command to get the current game date. | rubidium | |
2007-05-04 | (svn r9784) -Codechange: remove unused variable. | rubidium | |
2007-05-02 | (svn r9771) -Feature: (-tte) Add password protected status to 'players' ↵ | peter1138 | |
(network server) console command. (mostly dihedral) | |||
2007-04-12 | (svn r9609) -Codechange: Move some function prototypes out of functions.h ↵ | maedhros | |
and into landscape.h, and add a few where they didn't exist. | |||
2007-04-05 | (svn r9565) -Feature: Add list_patches console command. This shows all ↵ | peter1138 | |
patches along with their current values. Based on patch by madman2003/GrimRC. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). |