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path: root/src/console_cmds.cpp
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2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-02-04Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actionsglx
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2017-09-10(svn r27914) -Fix/Feature: 'unban' console command - fix invalid help text ↵adf88
and be more verbose
2017-09-10(svn r27913) -Fix: 'unban' console command was not handling IPv6 adresses ↵adf88
properly
2016-09-04(svn r27653) -Fix(r27647): Rename FileOperation enum and values to ↵alberth
SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04(svn r27651) -Codechange: Introduce methods for setting the name and title ↵alberth
of _file_to_saveload.
2016-09-04(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and ↵alberth
DetailedFileType.
2016-09-04(svn r27649) -Codechange: Introduce detailed file type enum, rebuild ↵alberth
FiosType with it.
2016-09-04(svn r27647) -Codechange: Introduce file operations, and use it to replace ↵alberth
most of SaveLoadDialogMode
2016-09-04(svn r27645) -Add: Give console commands their own file list storage.alberth
2016-09-04(svn r27644) -Codechange: Split GetFiosItem into BuildFileList and FindItem, ↵alberth
and move both to FileList.
2016-09-04(svn r27642) -Codechange: FiosGet* file query functions take a destination ↵alberth
file list.
2016-09-04(svn r27641) -Codechange: Fold the _fios_items file list vector into its own ↵alberth
class.
2016-09-04(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType ↵alberth
function.
2016-09-04(svn r27633) -Codechange: Extract _saveload_mode use from BuildFileListalberth
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-11-14(svn r26000) -Add: Optional filter parameter to the 'content state' console ↵zuu
command, to limit the content list to only content where the name match the filter
2013-11-14(svn r25999) -Add: When calling the 'content select' console command without ↵zuu
args, display all selected content
2013-08-09(svn r25705) -Fix: a number of typos (inspired by ↵rubidium
90c920601c84975acb694f3673e2beb08b013753)
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-09(svn r24807) -Add [FS#2820]: Enable usage of 'companies' console command ↵frosch
also in singleplayer.
2012-11-13(svn r24722) -Add: Display unique ID and md5sum in console content info.frosch
2012-01-03(svn r23741) -Revert (r23740): the few parts that the Windows / non-network ↵rubidium
compiles stumble on
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-28(svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local ↵rubidium
player is in
2011-12-21(svn r23647) -Add: add rescan_game as console command (patch by Xaroth)truebrain
2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from ↵truebrain
that directory
2011-12-10(svn r23470) -Codechange: move declaration of SwitchToMode to a header ↵rubidium
instead of declaring it in 6 other files
2011-12-01(svn r23384) -Remove: no longer allow a binary to be without AI support; the ↵truebrain
parts some compilers failed at, are integrated in other parts of the code now too
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain
2011-11-15(svn r23230) -Codechange: stupid casing for UnPause. It's a single word, not ↵rubidium
two words "CamelCased" after eachother
2011-11-14(svn r23222) -Codechange: reduce tar scanning calls to the bare minimumrubidium
2011-11-14(svn r23217) -Codechange: introduce the concept of scanning only in a ↵rubidium
limited set of sub directories
2011-10-15(svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction ↵rubidium
between bankruptcy and manual removal of companies even though the API suggested that
2011-08-24(svn r22829) -Codechange: unify the dirtying of windows after an AI scanrubidium
2011-08-21(svn r22793) -Codechange: remove callback default to make clear they are not ↵rubidium
forgotten
2011-08-20(svn r22771) -Codechange: unify some NewGRFScan calling coderubidium
2011-08-13(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI ↵frosch
on servers (including starting a company with the default password) failed, so no client could join.
2011-07-02(svn r22617) -Codechange: Add GameOptionsInvalidationData enum for data ↵frosch
values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS.
2011-05-28(svn r22512) -Add: Save heightmap.alberth
2011-05-03(svn r22414) -Fix [FS#4606]: kicking thyself via remote console crashes the ↵rubidium
server
2011-04-22(svn r22365) -Codechange: add overload of NetworkServerKickOrBanIP using the ↵rubidium
ClientID, which later resolves the IP address to ban. This to consolidate the knowledge about resolving IP addresses
2011-04-22(svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> ↵rubidium
NetworkClientInfo::GetByClientID
2011-04-15(svn r22322) -Fix [FS#4593]: Obey the law of conservation of parantheses in ↵planetmaker
the console help
2011-02-14(svn r22080) -Doc: Add doxygen comments to a few functions and improve a few ↵planetmaker
existing comments