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path: root/src/console_cmds.cpp
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2009-01-20(svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵rubidium
structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-14(svn r15083) -Add [NoAI]: added a console command to reload an AI (requested ↵truebrain
by Zuu)
2009-01-13(svn r15058) -Fix [NoAI]: when using start_ai in console, start the next ↵truebrain
configured one, not a random (Yexo)
2009-01-13(svn r15051) -Fix: Only allow creation or deletion of an AI when in a game.peter1138
2009-01-13(svn r15043) -Fix: just try to change the AI, and see if that succeeded, ↵truebrain
instead of hoping you understand the internals of a change AI routine (to avoid possible mistakes in the future)
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-06(svn r14862) -Fix (r14421): min_players became min_active_clients, not ↵peter1138
min_clients
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-23(svn r14723) -Codechange: shuffling some stuff around to reduce indirect ↵rubidium
#include dependencies.
2008-12-22(svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ↵rubidium
ClientIndex
2008-12-22(svn r14716) -Codechange: move more network core querying to the network files.rubidium
2008-12-22(svn r14712) -Codechange: split server and client side w.r.t. the storage of ↵rubidium
network related company information.
2008-12-22(svn r14711) -Codechange: don't misuse the _network_company_info password ↵rubidium
field for changing the password on clients.
2008-12-22(svn r14709) -Codechange: make a clearer distinction between 'unique' client ↵rubidium
identification ids and the indices into the clients/client info arrays.
2008-11-02(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵skidd13
and strecpy where direct conversion is possible
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-08-31(svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵rubidium
fileio_func.h so not everything that includes saveload.h needs to include everything else too.
2008-08-11(svn r14041) -Feature(tte): make it possible to filter list_patches output ↵glx
like it's done for other list_* console commands
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-30(svn r13665) -Fix[FS#2119]: Wrong PlayerID used for sending a message ↵belugas
to.Patch by Yexo
2008-06-30(svn r13661) -Fix: server crashing when banning the rconning client.rubidium
2008-06-03(svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵smatz
crashes to simplify debugging. See readme.txt for details
2008-06-03(svn r13369) -Codechange: remove duplication of network configuration ↵rubidium
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly.
2008-06-02(svn r13359) -Codechange: convert _fios_items to a SmallVectorskidd13
-Cleanup: some reincarnations of _fios_items in the code
2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.
2008-05-30(svn r13341) -Codechange: make most of the network settings configurable via ↵rubidium
the patch command.
2008-05-29(svn r13334) -Codechange: move the network settings variables from ↵rubidium
network/network_internal to settings.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-24(svn r13229) -Codechange: replace some global variables that are only ↵rubidium
initialised once and always with the same value with enums.
2008-05-24(svn r13228) -Codechange: split console.h.rubidium
2008-05-17(svn r13137) -Fix: do not send rcon commands of the server to the first ↵rubidium
client but do directly execute those on the server.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-02-07(svn r12079) -Fix: Use search paths when opening console scripts.peter1138
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game ↵rubidium
on a dedicated server. Patch by dihedral.
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...rubidium
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ↵rubidium
when it's not necessary.
2008-01-07(svn r11771) -Codechange: split settings.h into better separated headers.rubidium
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'