Age | Commit message (Collapse) | Author |
|
|
|
NewsFlag instead.
|
|
they all behave the same.
|
|
|
|
if their creating client doesn't exist during the replay
|
|
compiles stumble on
|
|
|
|
SignList was not updated
|
|
local changes and attempts
|
|
|
|
|
|
|
|
company named itself, which seems like a very odd place to do so. Trigger it when the company is created instead
|
|
parts some compilers failed at, are integrated in other parts of the code now too
|
|
|
|
between bankruptcy and manual removal of companies even though the API suggested that
|
|
packet when a new company is made
|
|
statistics instead.
|
|
|
|
which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
|
|
|
|
NetworkClientInfo::GetByClientID
|
|
removed (instead of previously selecting some other client)
|
|
used for client list popups
|
|
maximum loan. Note that this is no change to the economy; it only saves players some clicks when starting companies in later years. (Eddi)
|
|
|
|
company colour change.
|
|
possible to change the password of other companies (on the server)
|
|
more likely to be updates [d-m].
|
|
|
|
-Fix: Prevent crashes caused by deleted companies.
|
|
to check for MSVC warnings
|
|
that can be cleared/terraformed by a company
|
|
|
|
|
|
scenario editor / in game
|
|
to TextColour
|
|
|
|
bytes
|
|
style
|
|
|
|
changed colour. Now they do, except when the "decide colour" callback is (defined to be) used
|
|
static in that file.
|
|
some headers
|
|
|
|
|
|
get too many vehicles.
|
|
|
|
|
|
|