Age | Commit message (Collapse) | Author |
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state information upon creation of their company
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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show instead of when there is zero companies
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when the company was started after the clients joined
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ispercent (peter1138)
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NewsFlag instead.
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they all behave the same.
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if their creating client doesn't exist during the replay
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compiles stumble on
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SignList was not updated
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local changes and attempts
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company named itself, which seems like a very odd place to do so. Trigger it when the company is created instead
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parts some compilers failed at, are integrated in other parts of the code now too
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between bankruptcy and manual removal of companies even though the API suggested that
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packet when a new company is made
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statistics instead.
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which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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NetworkClientInfo::GetByClientID
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removed (instead of previously selecting some other client)
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used for client list popups
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maximum loan. Note that this is no change to the economy; it only saves players some clicks when starting companies in later years. (Eddi)
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company colour change.
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possible to change the password of other companies (on the server)
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more likely to be updates [d-m].
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-Fix: Prevent crashes caused by deleted companies.
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to check for MSVC warnings
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that can be cleared/terraformed by a company
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scenario editor / in game
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to TextColour
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bytes
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style
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