Age | Commit message (Collapse) | Author |
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too instead of complicating the graph GUI invalidate code.
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virtual function
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although it still needs some improvements
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companies anymore; caused by the introduction NoAI, although NewAI had the same problem too.
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available company slot causing other AIs to be started
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relatives
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codes and group them logically
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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for a new company instead of zeroing them.
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with calls to CmdChangeCompanySetting
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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vehicles/stations/industries are deleted.
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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time, binary size and run time (with asserts disabled) should be improved
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_local_company, but only as a storage location for the company you want to join in MP.
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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companies to the default values, not to 0 or the local settings
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CompanySettings struct
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new company in multiplayer
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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appropriate headers.
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color and colour.
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add a bit of type strictness.
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except where it's used for backward compatability.
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changing company.
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are too many companies
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manager name
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the server and the clients themselves (dihedral)
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'start_date' set to the AI slot (Yexo)
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
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an AI should start next
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used (tnx to SmatZ for pointing that out)
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