Age | Commit message (Collapse) | Author |
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separate struct.
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sync during GUI operation.
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correctly after changing the company colour.
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when the company closes or is taken over. (parts by Alberth).
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AI+Squirrel
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if a header require a header make it include that header
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of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
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CommandCost it tests when you don't have enough money instead of setting a global variable.
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to company_cmd.cpp
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trying to make one way roads of town owned roads
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the company league window opened
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someone who lost his/her connection or when you were team chatting and moved out of the company.
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length were too short, possibly causing false positives
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been deleted
-Cleanup: remove some never-used code
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for more consistency and distinguishability.
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too instead of complicating the graph GUI invalidate code.
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virtual function
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although it still needs some improvements
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companies anymore; caused by the introduction NoAI, although NewAI had the same problem too.
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available company slot causing other AIs to be started
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relatives
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codes and group them logically
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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for a new company instead of zeroing them.
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with calls to CmdChangeCompanySetting
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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vehicles/stations/industries are deleted.
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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time, binary size and run time (with asserts disabled) should be improved
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_local_company, but only as a storage location for the company you want to join in MP.
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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