Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-24 | (svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore | smatz | |
2009-01-12 | (svn r15038) -Fix (r15027): loading older savegames failed | truebrain | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-03 | (svn r14812) -Codechange: use INVALID_TILE instead of 0 to mark company ↵ | smatz | |
without HQ | |||
2008-12-24 | (svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵ | rubidium | |
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste. | |||
2008-12-24 | (svn r14734) -Codechange: type of bankrupt_asked is CompanyMask, not byte | smatz | |
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |