Age | Commit message (Collapse) | Author |
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value for old savegames (#6782)
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conversions in initializer lists.
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work. Upon further review CompanyProperties doesn't need to be virtual in the current code base
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not freed
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number of all tracks and not independently for each rail type.
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the cargo count of the current quarter instead of the last quarter like the tooltip says
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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of a company.
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existing comments
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that can be cleared/terraformed by a company
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addition.
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separate struct.
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loan and as such the value at which you bought the company was too low
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if a header require a header make it include that header
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too instead of complicating the graph GUI invalidate code.
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Oxford Dictionary of English and Merriam-Webster.
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Two values used intead of just one, as it gives more possibilities to those who dare...
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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time, binary size and run time (with asserts disabled) should be improved
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variable instead of var->index
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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CompanySettings struct
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appropriate headers.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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without HQ
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(without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
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