Age | Commit message (Collapse) | Author |
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(GameScript only)
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and safe/load (Rubidium)
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company was involved in (Rubidium)
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coding style
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continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
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while paused setting on "no actions" cheating money would fail
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canal didn't take the cost for clearing the sea into account
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order doesn't require up to 765 commands.
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actually movable; e.g. HQ and owned land are pretty movable.
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building lighthouses/transmitters actually happen via a command
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consisted of unrelated values use static const (u)int
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and DECLARE_ENUM_AS_BIT_SET
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copy of *this.
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CommandCost it tests when you don't have enough money instead of setting a global variable.
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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timetable. Based on work by PhilSophus.
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TheJosh, GeekToo, Terkhen and others)
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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as that is what it does.
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color and colour.
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except where it's used for backward compatability.
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in a 'dedicated' server.
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too instead of a separate command.
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thus unifying most of the validity checking too.
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