Age | Commit message (Collapse) | Author |
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capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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(GameScript only)
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(GameScript only)
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and safe/load (Rubidium)
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company was involved in (Rubidium)
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coding style
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continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
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while paused setting on "no actions" cheating money would fail
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canal didn't take the cost for clearing the sea into account
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order doesn't require up to 765 commands.
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actually movable; e.g. HQ and owned land are pretty movable.
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building lighthouses/transmitters actually happen via a command
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consisted of unrelated values use static const (u)int
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and DECLARE_ENUM_AS_BIT_SET
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copy of *this.
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CommandCost it tests when you don't have enough money instead of setting a global variable.
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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timetable. Based on work by PhilSophus.
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TheJosh, GeekToo, Terkhen and others)
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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as that is what it does.
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color and colour.
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