Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-05 | Change: move "give money" from client-list to company window | Patric Stout | |
This is a much better location for this button, as you send money from one company to another company, not from player to player. This is based on work done by JGRPP in: https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b and surrounding commits, which took the work from estys: https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311 We did modify it to fix several bugs and clean up the code while here anyway. The callback was removed, as it meant a modified client could prevent anyone from seeing money was transfered. The message is now generated in the command itself, making that impossible. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2016-05-22 | (svn r27571) -Codechange: Consistent naming for command callbacks which play ↵ | frosch | |
a sound effect. | |||
2012-04-17 | (svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on ↵ | michi_cc | |
patch by Juanjo) | |||
2011-12-19 | (svn r23604) -Add: initial support for GameScripts | truebrain | |
2011-11-29 | (svn r23361) -Codechange: move multiplayer DoCommand callback code so other ↵ | truebrain | |
script users can call their own | |||
2011-11-14 | (svn r23215) -Codechange: stricter type safety for CommandFlags | rubidium | |
2011-01-18 | (svn r21844) -Codechange: move documentation towards the code to make it ↵ | rubidium | |
more likely to be updates [a-c]. | |||
2010-12-07 | (svn r21427) -Add: helper function to determine whether a command may be ↵ | rubidium | |
executed | |||
2010-11-30 | (svn r21358) -Codechange: make some network function names conform to coding ↵ | rubidium | |
style | |||
2010-04-24 | (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it | smatz | |
2010-04-11 | (svn r19602) -Codechange: add the name of the command to the desync logs | rubidium | |
2010-03-20 | (svn r19494) -Codechange: Remove _error_message. | alberth | |
2010-03-14 | (svn r19423) -Codechange: Move error message reporting of industry build in ↵ | alberth | |
SE to a callback. | |||
2010-02-24 | (svn r19227) -Codechange: Reorganization of parameters at CmdBuildRoadStop. | terkhen | |
2010-01-18 | (svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) ↵ | rubidium | |
wrapper functions | |||
2010-01-11 | (svn r18785) -Codechange: rewrite/rework DoCommandP in order to simplify it, ↵ | rubidium | |
reduce duplication and remove gotos. | |||
2010-01-11 | (svn r18784) -Codechange: make NetworkSend_Command accept a company instead ↵ | rubidium | |
of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company. | |||
2010-01-11 | (svn r18781) -Codechange: pass the CommandCost to the callback instead of ↵ | rubidium | |
whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase. | |||
2010-01-11 | (svn r18779) -Codechange: merge the command callbacks of the primary ↵ | rubidium | |
vehicles; they are identical | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-02-09 | (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. | rubidium | |
2009-01-21 | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | Yexo | |
2009-01-12 | (svn r15014) -Codechange: Add a helper function to get the needed DC_xxx ↵ | frosch | |
flags from the result of GetCommandFlags(). | |||
2009-01-08 | (svn r14916) -Codechange: make it possible to send CommandContainers ↵ | rubidium | |
directly to DoCommand(P). | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-01-13 | (svn r11839) -Codechange: move some variables from variables.h to a more ↵ | rubidium | |
logical location. | |||
2007-12-21 | (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. | rubidium | |
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. |