Age | Commit message (Collapse) | Author |
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in the TextRefStack.
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send text with command codes to user editable texts such as sign and station names
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money to companies
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rename towns
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vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone
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renaming towns.
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as completed.
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Eagle_rainbow)
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industries without having a sponsor
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aircraft. (Based on patch by cirdan)
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company(ies). It can contain random text, and at most 3 buttons from a collection of 17
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(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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(GameScript only)
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(GameScript only)
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don't sleep on DoCommand while doing so
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company was involved in (Rubidium)
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error.h
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functions if they return the Z in pixels (like TilePixelHeight)
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exec runs for DoCommands so NewGRF callbacks can't change the result between the runs
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continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
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while paused setting on "no actions" cheating money would fail
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scenario editor
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paused. Now you can enable or disable that with a setting
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executed
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style
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some headers
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order doesn't require up to 765 commands.
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