Age | Commit message (Collapse) | Author |
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copy of *this.
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access tiles anymore after clearing them; that fails either in test or exec run.
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wrapper functions
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with the macro.
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reduce duplication and remove gotos.
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of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
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CommandCost it tests when you don't have enough money instead of setting a global variable.
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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timetable. Based on work by PhilSophus.
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TheJosh, GeekToo, Terkhen and others)
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before the details string.
Gentlemen, swap your string parameters.
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run, error message wasn't set. Affects only few commands
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setting of the error message to a single place
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scenario editor
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spectator. This to reduce the difference between dedicated and non-dedicated servers and normal clients.
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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color and colour.
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except where it's used for backward compatability.
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executing a command
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in a 'dedicated' server.
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too instead of a separate command.
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flags from the result of GetCommandFlags().
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directly to DoCommand(P).
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the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client.
-Codechange: test earlier whether the command (send from the server) is actually valid.
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table
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debug stuff a runtime configurable debug option instead of a compile time option.
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