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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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command.cpp
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Author
2021-12-16
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
Michael Lutz
2021-12-16
Codechange: Template DoCommandPInternal.
Michael Lutz
2021-12-16
Codechange: Template DoCommandP to automagically reflect the parameters of th...
Michael Lutz
2021-12-16
Codechange: Template DoCommand to automagically reflect the parameters of the...
Michael Lutz
2021-12-16
Codechange: Use wrapper struct to automatically manage command depth tracking.
Michael Lutz
2021-12-16
Codechange: Use lambdas instead of CommandContainer to manage station picker ...
Michael Lutz
2021-12-16
Change: [Network] Transfer command data as serialized byte stream without fix...
Michael Lutz
2021-12-16
Codechange: Align parameter order of command callbacks to command handlers.
Michael Lutz
2021-12-16
Codechange: Move flags in CommandProc in front of the command arguments.
Michael Lutz
2021-12-16
Codechange: Let the compile generate the master command table out of template...
Michael Lutz
2021-12-16
Codechange: Untangle command code, flags and error string for DoCommand*.
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the networked command funct...
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the DoCommand function call.
Michael Lutz
2021-09-25
Add: allow gamescripts to build neutral objects (#9568)
dP
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-05-29
Codechange: move from C-string to std::string for DoCommand
rubidium42
2021-04-22
Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GRO...
peter1138
2021-01-22
Feature: Allow GameScripts to add additional text to Industry view window
dP
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-22
Feature: Influence industry production changes from GS (#7912)
Niels Martin Hansen
2020-06-18
Change: Allow command cost-estimation while paused.
frosch
2020-05-22
Feature: Push-buttons on storybook pages (#7896)
Niels Martin Hansen
2020-01-15
Feature: GS method to control engine availability for a specific company (#7791)
Pavel Stupnikov
2020-01-04
Feature: Script API to change town rating of companies
Niels Martin Hansen
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-09-29
Fix: Some typos found using codespell
JMcKiern
2019-09-08
Add: Allow GameScript to demolish without a company
Max Maton
2019-09-07
Fix #7188: check the validity of command callback for scripts (#7701)
glx22
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Henry Wilson
2019-03-20
Remove: ENABLE_NETWORK switch
Patric Stout
2019-02-05
Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift ...
Peter Nelson
2019-01-31
Feature: Group liveries, and livery window usability enhancements. (#7108)
PeterN
2018-10-31
Doc: Lots and lots of doxymentation fixes
Charles Pigott
2018-04-24
Feature: GS methods to scroll viewport for players (#6745)
Pavel Stupnikov
2014-09-07
(svn r26802) -Add: Command to set visibility of an engine for a company (base...
alberth
2014-08-03
(svn r26716) -Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause m...
frosch
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2014-04-08
(svn r26450) -Feature: Hierarchical vehicle subgroups.
peter1138
2014-02-23
(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared p...
frosch
2014-02-06
(svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, Get...
zuu
2014-02-06
(svn r26299) -Fix: [nogo] CmdRemoveStoryPage does not use the string parameter
zuu
2014-01-12
(svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack ...
frosch
2013-12-23
(svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArray
frosch
2013-11-24
(svn r26092) -Fix [FS#5818]: prevent scripts from crashing OpenTTD when they ...
rubidium
2013-09-21
(svn r25788) -Feature: [Script] Game Scripts can now charge fees and give mon...
zuu
2013-09-19
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ...
zuu
2013-06-27
(svn r25487) -Fix: do not allow control codes in names of things (signs, vehi...
rubidium
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