Age | Commit message (Collapse) | Author |
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(GameScript only)
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don't sleep on DoCommand while doing so
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company was involved in (Rubidium)
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error.h
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functions if they return the Z in pixels (like TilePixelHeight)
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exec runs for DoCommands so NewGRF callbacks can't change the result between the runs
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continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
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while paused setting on "no actions" cheating money would fail
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scenario editor
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paused. Now you can enable or disable that with a setting
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executed
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style
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some headers
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order doesn't require up to 765 commands.
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actually movable; e.g. HQ and owned land are pretty movable.
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building lighthouses/transmitters actually happen via a command
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warnings into account
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sync during GUI operation.
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of everything up to the first space; make it log the sync state too
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unify the formatting
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instead of _error_message.
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copy of *this.
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access tiles anymore after clearing them; that fails either in test or exec run.
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