Age | Commit message (Collapse) | Author |
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scenario editor
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spectator. This to reduce the difference between dedicated and non-dedicated servers and normal clients.
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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color and colour.
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except where it's used for backward compatability.
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executing a command
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in a 'dedicated' server.
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too instead of a separate command.
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flags from the result of GetCommandFlags().
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directly to DoCommand(P).
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the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client.
-Codechange: test earlier whether the command (send from the server) is actually valid.
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table
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debug stuff a runtime configurable debug option instead of a compile time option.
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(optional) parameter.
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by planetmaker)
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client so it is immediatelly clear which one you are working with.
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president and company renaming commands, too
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autoreplace kernel.
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CMD_START_STOP_VEHICLE.
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with all other structs/classes that are in a pool.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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something more than whitespace as description of files that don't have a description.
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and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
-Mass autoreplace (the button in the depot window) will now estimate costs correctly
-Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
Thanks to Ammler for testing this
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function back to cpp
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binary size saved
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will now also replace wagons even if they aren't connected to a locomotive
fixed estimated cost in CmdDepotMassAutoReplace() (will still not estimate wagon removal profits)
Made it possible to command CmdDepotMassAutoReplace() to either replace everything or nothing (the button will still happily replace just some of the vehicles if cash premits)
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property to allow further fixes
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remove blanks from command list where old commands have been removed.
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with 'shift'-key.
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building/removing a large block of track/signals/station
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