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path: root/src/command.cpp
AgeCommit message (Collapse)Author
2018-04-24Feature: GS methods to scroll viewport for players (#6745)Pavel Stupnikov
2014-09-07(svn r26802) -Add: Command to set visibility of an engine for a company ↵alberth
(based on patch by Juanjo).
2014-08-03(svn r26716) -Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause ↵frosch
modes.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-08(svn r26450) -Feature: Hierarchical vehicle subgroups.peter1138
2014-02-23(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared ↵frosch
pending persistent storage changes.
2014-02-06(svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, ↵zuu
GetDate, SetDate
2014-02-06(svn r26299) -Fix: [nogo] CmdRemoveStoryPage does not use the string parameterzuu
2014-01-12(svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack ↵frosch
in the TextRefStack.
2013-12-23(svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArrayfrosch
2013-11-24(svn r26092) -Fix [FS#5818]: prevent scripts from crashing OpenTTD when they ↵rubidium
send text with command codes to user editable texts such as sign and station names
2013-09-21(svn r25788) -Feature: [Script] Game Scripts can now charge fees and give ↵zuu
money to companies
2013-09-19(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ↵zuu
rename towns
2013-06-27(svn r25487) -Fix: do not allow control codes in names of things (signs, ↵rubidium
vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone
2013-06-11(svn r25394) -Fix: Restrict renaming engines to the server, just like ↵frosch
renaming towns.
2013-06-09(svn r25352) -Feature: GameScript API for selecting a story page to viewzuu
2013-06-09(svn r25342) -Add: StoryPage data structures and GS APIzuu
2013-05-26(svn r25296) -Feature: Goals can now have a progress text and/or be marked ↵zuu
as completed.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-10-22(svn r24623) -Feature: Allow GameScripts to construct and prospect ↵zuu
industries without having a sponsor
2012-04-17(svn r24127) -Feature [FS#1497]: Allow closing airports for incoming ↵michi_cc
aircraft. (Based on patch by cirdan)
2012-01-14(svn r23800) -Codechange: also desync log failed commandsrubidium
2012-01-09(svn r23783) -Cleanup: remove ancient but not needed command flagrubidium
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-03(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵truebrain
company(ies). It can contain random text, and at most 3 buttons from a collection of 17
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge ↵truebrain
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)truebrain
2011-12-19(svn r23627) -Add: ScriptNews::Create, to create custom news messages ↵truebrain
(GameScript only)
2011-12-19(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUItruebrain
2011-12-19(svn r23621) -Add: allow manipulation of signs via GameScriptstruebrain
2011-12-19(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate ↵truebrain
(GameScript only)
2011-12-19(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)truebrain
2011-12-19(svn r23611) -Add: run the begin of the script already while generating, and ↵truebrain
don't sleep on DoCommand while doing so
2011-12-19(svn r23602) -Add: support for DEITY commands, commands where no real ↵truebrain
company was involved in (Rubidium)
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h
2011-11-14(svn r23215) -Codechange: stricter type safety for CommandFlagsrubidium
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-10-04(svn r22996) -Fix: make sure temporary storage is cleared before test and ↵yexo
exec runs for DoCommands so NewGRF callbacks can't change the result between the runs
2011-08-21(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgressrubidium
2011-07-03(svn r22629) -Fix [FS#4599]: Remove all usages of the ErrorRefStack. It was ↵frosch
continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
2011-02-07(svn r22016) -Fix [FS#4479]: when paused and having the allowed actions ↵rubidium
while paused setting on "no actions" cheating money would fail
2011-02-07(svn r22015) -Codechange: move yet another pair of methods from functions.hrubidium
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2010-12-07(svn r21430) -Feature [FS#1521]: building while paused always works in the ↵rubidium
scenario editor
2010-12-07(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it ↵rubidium
paused. Now you can enable or disable that with a setting
2010-12-07(svn r21427) -Add: helper function to determine whether a command may be ↵rubidium
executed
2010-12-07(svn r21425) -Codechange: add "command types" to all commandsrubidium
2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ↵rubidium
style