Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-16 | Codechange: Don't use a global for the 'not enough cash' message. | Michael Lutz | |
2021-12-16 | Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). | Michael Lutz | |
2021-12-16 | Codechange: Template DoCommandPInternal. | Michael Lutz | |
2021-12-16 | Codechange: Template DoCommandP to automagically reflect the parameters of ↵ | Michael Lutz | |
the command proc. When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing. | |||
2021-12-16 | Codechange: Template DoCommand to automagically reflect the parameters of ↵ | Michael Lutz | |
the command proc. When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing. | |||
2021-12-16 | Codechange: Use wrapper struct to automatically manage command depth tracking. | Michael Lutz | |
2021-12-16 | Codechange: Use lambdas instead of CommandContainer to manage station picker ↵ | Michael Lutz | |
commands. | |||
2021-12-16 | Change: [Network] Transfer command data as serialized byte stream without ↵ | Michael Lutz | |
fixed structure. The data will be transmitted as the length followed by the serialized data. This allows the command data to be different for every command type in the future. | |||
2021-12-16 | Codechange: Align parameter order of command callbacks to command handlers. | Michael Lutz | |
2021-12-16 | Codechange: Move flags in CommandProc in front of the command arguments. | Michael Lutz | |
2021-12-16 | Codechange: Let the compile generate the master command table out of ↵ | Michael Lutz | |
templated command traits. This is using a non-intrusive type-traits like templated system, which allows compile-time validation that the command table and the command enum match up. | |||
2021-12-16 | Codechange: Untangle command code, flags and error string for DoCommand*. | Michael Lutz | |
2021-12-16 | Codechange: Move command arguments to the back of the networked command ↵ | Michael Lutz | |
function calls. | |||
2021-12-16 | Codechange: Move command arguments to the back of the DoCommand function call. | Michael Lutz | |
2021-09-25 | Add: allow gamescripts to build neutral objects (#9568) | dP | |
2021-06-13 | Codechange: convert printf DEBUG statements to fmt Debug statements | rubidium42 | |
2021-05-29 | Codechange: move from C-string to std::string for DoCommand | rubidium42 | |
2021-04-22 | Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic ↵ | peter1138 | |
CMD_SET_GROUP_FLAG. | |||
2021-01-22 | Feature: Allow GameScripts to add additional text to Industry view window | dP | |
2020-12-27 | Codechange: Replace assert_compile macro with static_assert | Charles Pigott | |
2020-12-22 | Feature: Influence industry production changes from GS (#7912) | Niels Martin Hansen | |
2020-06-18 | Change: Allow command cost-estimation while paused. | frosch | |
2020-05-22 | Feature: Push-buttons on storybook pages (#7896) | Niels Martin Hansen | |
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit. | |||
2020-01-15 | Feature: GS method to control engine availability for a specific company (#7791) | Pavel Stupnikov | |
* Feature: GS method to allow company to use an engine before its introduction date * Feature: GS method to retire an engine early for a specific company | |||
2020-01-04 | Feature: Script API to change town rating of companies | Niels Martin Hansen | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-09-08 | Add: Allow GameScript to demolish without a company | Max Maton | |
This allows GameScripts to shrink towns as well as grow them. | |||
2019-09-07 | Fix #7188: check the validity of command callback for scripts (#7701) | glx22 | |
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-26 | Codechange: Replace SmallVector::Clear() with std::vector::clear() | Henry Wilson | |
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-02-05 | Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift ↵ | Peter Nelson | |
pressed. | |||
2019-01-31 | Feature: Group liveries, and livery window usability enhancements. (#7108) | PeterN | |
* Change: Replace checkbox in livery selection window with Default option in drop down selection. This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired. * Feature: Add vehicle group liveries. | |||
2018-10-31 | Doc: Lots and lots of doxymentation fixes | Charles Pigott | |
2018-04-24 | Feature: GS methods to scroll viewport for players (#6745) | Pavel Stupnikov | |
2014-09-07 | (svn r26802) -Add: Command to set visibility of an engine for a company ↵ | alberth | |
(based on patch by Juanjo). | |||
2014-08-03 | (svn r26716) -Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause ↵ | frosch | |
modes. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-04-08 | (svn r26450) -Feature: Hierarchical vehicle subgroups. | peter1138 | |
2014-02-23 | (svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared ↵ | frosch | |
pending persistent storage changes. | |||
2014-02-06 | (svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, ↵ | zuu | |
GetDate, SetDate | |||
2014-02-06 | (svn r26299) -Fix: [nogo] CmdRemoveStoryPage does not use the string parameter | zuu | |
2014-01-12 | (svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack ↵ | frosch | |
in the TextRefStack. | |||
2013-12-23 | (svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArray | frosch | |
2013-11-24 | (svn r26092) -Fix [FS#5818]: prevent scripts from crashing OpenTTD when they ↵ | rubidium | |
send text with command codes to user editable texts such as sign and station names | |||
2013-09-21 | (svn r25788) -Feature: [Script] Game Scripts can now charge fees and give ↵ | zuu | |
money to companies | |||
2013-09-19 | (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ↵ | zuu | |
rename towns |