summaryrefslogtreecommitdiff
path: root/src/command.cpp
AgeCommit message (Expand)Author
2021-12-16Codechange: Don't use a global for the 'not enough cash' message.Michael Lutz
2021-12-16Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).Michael Lutz
2021-12-16Codechange: Template DoCommandPInternal.Michael Lutz
2021-12-16Codechange: Template DoCommandP to automagically reflect the parameters of th...Michael Lutz
2021-12-16Codechange: Template DoCommand to automagically reflect the parameters of the...Michael Lutz
2021-12-16Codechange: Use wrapper struct to automatically manage command depth tracking.Michael Lutz
2021-12-16Codechange: Use lambdas instead of CommandContainer to manage station picker ...Michael Lutz
2021-12-16Change: [Network] Transfer command data as serialized byte stream without fix...Michael Lutz
2021-12-16Codechange: Align parameter order of command callbacks to command handlers.Michael Lutz
2021-12-16Codechange: Move flags in CommandProc in front of the command arguments.Michael Lutz
2021-12-16Codechange: Let the compile generate the master command table out of template...Michael Lutz
2021-12-16Codechange: Untangle command code, flags and error string for DoCommand*.Michael Lutz
2021-12-16Codechange: Move command arguments to the back of the networked command funct...Michael Lutz
2021-12-16Codechange: Move command arguments to the back of the DoCommand function call.Michael Lutz
2021-09-25Add: allow gamescripts to build neutral objects (#9568)dP
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-05-29Codechange: move from C-string to std::string for DoCommandrubidium42
2021-04-22Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GRO...peter1138
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-06-18Change: Allow command cost-estimation while paused.frosch
2020-05-22Feature: Push-buttons on storybook pages (#7896)Niels Martin Hansen
2020-01-15Feature: GS method to control engine availability for a specific company (#7791)Pavel Stupnikov
2020-01-04Feature: Script API to change town rating of companiesNiels Martin Hansen
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-09-08Add: Allow GameScript to demolish without a companyMax Maton
2019-09-07Fix #7188: check the validity of command callback for scripts (#7701)glx22
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
2019-02-05Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift ...Peter Nelson
2019-01-31Feature: Group liveries, and livery window usability enhancements. (#7108)PeterN
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-04-24Feature: GS methods to scroll viewport for players (#6745)Pavel Stupnikov
2014-09-07(svn r26802) -Add: Command to set visibility of an engine for a company (base...alberth
2014-08-03(svn r26716) -Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause m...frosch
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2014-04-08(svn r26450) -Feature: Hierarchical vehicle subgroups.peter1138
2014-02-23(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared p...frosch
2014-02-06(svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, Get...zuu
2014-02-06(svn r26299) -Fix: [nogo] CmdRemoveStoryPage does not use the string parameterzuu
2014-01-12(svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack ...frosch
2013-12-23(svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArrayfrosch
2013-11-24(svn r26092) -Fix [FS#5818]: prevent scripts from crashing OpenTTD when they ...rubidium
2013-09-21(svn r25788) -Feature: [Script] Game Scripts can now charge fees and give mon...zuu
2013-09-19(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ...zuu