summaryrefslogtreecommitdiff
path: root/src/command.cpp
AgeCommit message (Collapse)Author
2020-01-15Feature: GS method to control engine availability for a specific company (#7791)Pavel Stupnikov
* Feature: GS method to allow company to use an engine before its introduction date * Feature: GS method to retire an engine early for a specific company
2020-01-04Feature: Script API to change town rating of companiesNiels Martin Hansen
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-09-08Add: Allow GameScript to demolish without a companyMax Maton
This allows GameScripts to shrink towns as well as grow them.
2019-09-07Fix #7188: check the validity of command callback for scripts (#7701)glx22
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-26Codechange: Replace SmallVector::Clear() with std::vector::clear()Henry Wilson
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-02-05Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift ↵Peter Nelson
pressed.
2019-01-31Feature: Group liveries, and livery window usability enhancements. (#7108)PeterN
* Change: Replace checkbox in livery selection window with Default option in drop down selection. This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired. * Feature: Add vehicle group liveries.
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-04-24Feature: GS methods to scroll viewport for players (#6745)Pavel Stupnikov
2014-09-07(svn r26802) -Add: Command to set visibility of an engine for a company ↵alberth
(based on patch by Juanjo).
2014-08-03(svn r26716) -Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause ↵frosch
modes.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-08(svn r26450) -Feature: Hierarchical vehicle subgroups.peter1138
2014-02-23(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared ↵frosch
pending persistent storage changes.
2014-02-06(svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, ↵zuu
GetDate, SetDate
2014-02-06(svn r26299) -Fix: [nogo] CmdRemoveStoryPage does not use the string parameterzuu
2014-01-12(svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack ↵frosch
in the TextRefStack.
2013-12-23(svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArrayfrosch
2013-11-24(svn r26092) -Fix [FS#5818]: prevent scripts from crashing OpenTTD when they ↵rubidium
send text with command codes to user editable texts such as sign and station names
2013-09-21(svn r25788) -Feature: [Script] Game Scripts can now charge fees and give ↵zuu
money to companies
2013-09-19(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ↵zuu
rename towns
2013-06-27(svn r25487) -Fix: do not allow control codes in names of things (signs, ↵rubidium
vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone
2013-06-11(svn r25394) -Fix: Restrict renaming engines to the server, just like ↵frosch
renaming towns.
2013-06-09(svn r25352) -Feature: GameScript API for selecting a story page to viewzuu
2013-06-09(svn r25342) -Add: StoryPage data structures and GS APIzuu
2013-05-26(svn r25296) -Feature: Goals can now have a progress text and/or be marked ↵zuu
as completed.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-10-22(svn r24623) -Feature: Allow GameScripts to construct and prospect ↵zuu
industries without having a sponsor
2012-04-17(svn r24127) -Feature [FS#1497]: Allow closing airports for incoming ↵michi_cc
aircraft. (Based on patch by cirdan)
2012-01-14(svn r23800) -Codechange: also desync log failed commandsrubidium
2012-01-09(svn r23783) -Cleanup: remove ancient but not needed command flagrubidium
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-03(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵truebrain
company(ies). It can contain random text, and at most 3 buttons from a collection of 17
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge ↵truebrain
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)truebrain
2011-12-19(svn r23627) -Add: ScriptNews::Create, to create custom news messages ↵truebrain
(GameScript only)
2011-12-19(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUItruebrain
2011-12-19(svn r23621) -Add: allow manipulation of signs via GameScriptstruebrain
2011-12-19(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate ↵truebrain
(GameScript only)
2011-12-19(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)truebrain
2011-12-19(svn r23611) -Add: run the begin of the script already while generating, and ↵truebrain
don't sleep on DoCommand while doing so
2011-12-19(svn r23602) -Add: support for DEITY commands, commands where no real ↵truebrain
company was involved in (Rubidium)