Age | Commit message (Collapse) | Author |
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This allows GameScripts to shrink towns as well as grow them.
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This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
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pressed.
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* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
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(based on patch by Juanjo).
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modes.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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pending persistent storage changes.
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GetDate, SetDate
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in the TextRefStack.
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send text with command codes to user editable texts such as sign and station names
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money to companies
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rename towns
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vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone
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renaming towns.
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as completed.
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Eagle_rainbow)
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industries without having a sponsor
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aircraft. (Based on patch by cirdan)
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company(ies). It can contain random text, and at most 3 buttons from a collection of 17
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(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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(GameScript only)
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(GameScript only)
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don't sleep on DoCommand while doing so
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company was involved in (Rubidium)
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error.h
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