Age | Commit message (Collapse) | Author |
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functions use int z as well
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TILE_HEIGHT
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TILE_HEIGHT for the snow line code
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functions if they return the Z in pixels (like TilePixelHeight)
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missed :)
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logical place and with a more descriptive name
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fence to draw
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if a header require a header make it include that header
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it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
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foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences.
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in larger steps than one tile.
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table/clear_land.h and change some names
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relatives
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and change its behaviour accordingly
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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this ID' from 'some' strings and replace the string name with something more sensible.
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(if enabled). Primarily useful for systems with touch screen (aapo)
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client so it is immediatelly clear which one you are working with.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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tile-info-window.
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something more than whitespace as description of files that don't have a description.
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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unneeded include from openttd.h.
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of a global variable. Patch by Noldo (FS#1114).
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clear_cmd.cpp to a more correct location.
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tools. Land is raised/lowered at the start and the rest of the area levelled to match. Patch by Roujin.
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