Age | Commit message (Collapse) | Author |
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client so it is immediatelly clear which one you are working with.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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tile-info-window.
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something more than whitespace as description of files that don't have a description.
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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unneeded include from openttd.h.
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of a global variable. Patch by Noldo (FS#1114).
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clear_cmd.cpp to a more correct location.
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tools. Land is raised/lowered at the start and the rest of the area levelled to match. Patch by Roujin.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
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ground when removing owned land, furthermore do not check for shadows (of aircraft).
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frosch.
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subsystem. Patch by Progman.
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unnecessary variables. Patch by frosch.
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things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
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the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
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make it possible to push the tile type specific terraforming requirements out of the generic part of the terraforming code. Patch by frosch. For more information take a look at FS#1147.
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simplifications to the terraforming code. Patch by frosch.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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-Codechange: replace magic 13 with MAX_SNOWLINE_HEIGHT (bilbo)
-Codechange: assure _map_height_bits is always of correct size (Rubidium)
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have to remove the canal before terraforming, instead of "just" removing the canal.
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it shouldn't be terraformed.
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easily modified.
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road types on a single tile.
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landscape types.
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climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
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a map accessors header.
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comments style.
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Remove {,u}intswap() and replace them by Swap()
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