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path: root/src/clear_cmd.cpp
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2016-10-02(svn r27657) -Change: Replace another occurence of the ancient tilehash ↵frosch
function with the newer one. This time to make rough land appear more random.
2015-03-20(svn r27200) -Feature/Fix [FS#6260]: [NewGRF] Add Misc. GRF Feature Flag 6 ↵frosch
to enable the second rocky tile set.
2015-01-10(svn r27117) -Fix/Feature: Make use of both rocky tile sets from the base ↵frosch
graphics.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-10-12(svn r25852) -Codechange: Merge GetFenceXX/SetFenceXX into one common ↵zuu
GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)
2013-10-12(svn r25851) -Codechange: Avoid recalculations in DrawClearLandFence ↵zuu
(cirdan, LordAro)
2013-10-12(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope ↵zuu
information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-03(svn r23724) -Codechange: split of the check to see if ambient sounds are ↵yexo
enabled to a header file allowing compilers to inline that check
2011-11-08(svn r23168) -Feature [FS#1824]: always draw fences around field tilesyexo
2011-11-08(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitionsyexo
2011-11-04(svn r23114) -Feature: [NewGRF] Ambient sound effect callback.michi_cc
2011-11-04(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type ↵rubidium
functions use int z as well
2011-11-04(svn r23106) -Codechange: pass int* to GetTileSlope and friendsrubidium
2011-11-04(svn r23102) -Codechange: remove the remaining pointless multiplications by ↵rubidium
TILE_HEIGHT
2011-11-04(svn r23096) -Codechange: remove useless divisions and multiplications by ↵rubidium
TILE_HEIGHT for the snow line code
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-11-03(svn r23084) -Codechange: get rid of a redundant variablerubidium
2011-02-07(svn r22019) -Codechange: s/functions.h/clear_func.h/rubidium
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20187) -Codechange: move _tileh_to_sprite into a function in a more ↵rubidium
logical place and with a more descriptive name
2010-05-08(svn r19768) -Fix: half-desert tiles would never revert back to clear tilessmatz
2010-01-29(svn r18945) -Codechange: typoyexo
2010-01-18(svn r18856) -Codechange: do not call GetSlopeZInCorner() when there's no ↵smatz
fence to draw
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-04(svn r18728) -Fix: don't mark all tiles dirty in the artic tileloopyexo
2010-01-04(svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵yexo
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2010-01-03(svn r18702) -Fix [FS#3467]: Enable DrawGroundSpriteAt() to deal with ↵frosch
foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences.
2009-12-30(svn r18670) -Fix [FS#3455]: Update all tiles when snowline height changes ↵alberth
in larger steps than one tile.
2009-11-07(svn r18005) -Codechange: Convert the Prices struct into an array and an enum.frosch
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-20(svn r17596) -Codechange: constify some tablessmatz
2009-09-07(svn r17455) -Codechange: use sprite names instead of magic numbers in ↵yexo
table/clear_land.h and change some names
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-06-27(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() ↵smatz
and change its behaviour accordingly
2009-06-25(svn r16660) -Codechange: get rid of more dummy tile_type_procssmatz
2009-06-25(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() ↵smatz
and change its behaviour accordingly -Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-06-10(svn r16549) -Codechange: use bool in TileLoopClearHelpersmatz
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-02(svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵rubidium
(if enabled). Primarily useful for systems with touch screen (aapo)
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium