Age | Commit message (Collapse) | Author |
|
function with the newer one. This time to make rough land appear more random.
|
|
to enable the second rocky tile set.
|
|
graphics.
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
GetFonce/SetFence for all directions that take an extra direction parameter (cirdan, LordAro)
|
|
(cirdan, LordAro)
|
|
information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
|
|
Eagle_rainbow)
|
|
|
|
enabled to a header file allowing compilers to inline that check
|
|
|
|
|
|
|
|
functions use int z as well
|
|
|
|
TILE_HEIGHT
|
|
TILE_HEIGHT for the snow line code
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
|
|
|
|
|
|
missed :)
|
|
logical place and with a more descriptive name
|
|
|
|
|
|
fence to draw
|
|
if a header require a header make it include that header
|
|
|
|
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
|
|
foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences.
|
|
in larger steps than one tile.
|
|
|
|
|
|
|
|
table/clear_land.h and change some names
|
|
|
|
relatives
|
|
and change its behaviour accordingly
|
|
|
|
and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
|
|
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
|
|
|
|
|
|
|
|
(if enabled). Primarily useful for systems with touch screen (aapo)
|
|
client so it is immediatelly clear which one you are working with.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
|