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path: root/src/cheat_gui.cpp
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2009-02-23(svn r15564) -Fix: Refresh all industry windows if the modify production ↵yexo
cheat is enabled/disabled.
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-04(svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵rubidium
changing company.
2009-02-04(svn r15336) -Fix: do not use _current_company in the GUI as there are no ↵rubidium
guarantees that _current_company is the same as _local_company.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-11-22(svn r14603) -Fix [FS#2422]: the company ID is off-by-one w.r.t. to the rest ↵rubidium
of the GUI in the cheat window.
2008-09-30(svn r14423) -Codechange: also do r14221 for the strings.rubidium
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-23(svn r14390) -Codechange: replace magic constants with symbolic constants.rubidium
2008-08-06(svn r14003) -Codechange: Replace numbers with Colours enum opn some ↵belugas
DrawArrowButtons calls
2008-08-01(svn r13907) -Codechange: Replace a number with Colours enum on ↵belugas
DrawFrameRect usage
2008-07-31(svn r13887) -Codechange: Replace numbers with Colours enum on autoreplace, ↵belugas
build_vehicle, cheat, depot and dock guis. The fact that it goes alphabetically is pure coincidence.
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-03(svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵smatz
crashes to simplify debugging. See readme.txt for details
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-23(svn r13225) -Fix (r13041): Missing calls to FindWindowPlacementAndResize() ↵peter1138
from lots of windows causing 'two stage' opening effect.
2008-05-19(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.rubidium
2008-05-17(svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to ↵rubidium
the Window class and remove Window from their naming.
2008-05-15(svn r13109) -Codechange: make a class out of the CheatWindow.rubidium
2008-05-08(svn r13004) -Codechange: replace AllocateWindow and AllocateWindowDesc with ↵rubidium
a Window constructor.
2008-05-06(svn r12976) -Codechange: use w->SetDirty() instead of SetWindowDirty(w) ↵rubidium
when it's certain that w != NULL.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-17(svn r12757) -Codechange: move all cheat related stuff from all over the ↵rubidium
place to a single location.