Age | Commit message (Collapse) | Author |
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the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
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function calls.
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This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
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Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.
The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.
While at it, styled the GUI a bit better, as the way the text
was presented was odd.
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heights (based on patch by ic111)
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mess with changing snow levels and such)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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editor date tool.
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when cheating dates
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after construction.
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Eagle_rainbow)
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values for size computations.
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buttons, and generally make their usage more consistent.
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settings.
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things even more up than changing NewGRFs in-game... so guess what happened
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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box when cheating the year.
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instead of increment/decrement.
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documentation to cheat gui code.
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OnPaint().
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the language "list"
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member variable of IndustryViewWindow.
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called. Some places wouldn't reset _date_fract correctly at all
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parameter for OnClick().
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