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path: root/src/cargopacket.h
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2007-08-30(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with ↵rubidium
templates. This gives up to 10% performance increase in games with lots of vehicles.
2007-08-30(svn r11002) -Codechange: unhackify the cargo packet list saving (a little).rubidium
2007-08-02(svn r10749) -Codechange: use the generic pool item class as super class for ↵rubidium
cargo packets, which results in a nice reduction of code duplication.
2007-08-01(svn r10743) -Fix: some typos introduces by copy-pasting.rubidium
2007-06-27(svn r10358) -Codechange: remove the cargopacket leakchecker as it never ↵rubidium
asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
2007-06-22(svn r10266) -Codechange: keep track of the origin, time of travel and ↵rubidium
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.