Age | Commit message (Collapse) | Author |
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PoolItem::GetPoolSize()
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something more than whitespace as description of files that don't have a description.
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include the cargo packets in the vehicle as well
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saving 4 of 36 bytes with a 32 bit compiler and 8 of 48 bytes on 64 bit compiler per cargo packets. There are generally more cargopackets in game than vehicles.
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station_func.h.
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openttd.h) to station_type.h.
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cargopacket source.
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templates. This gives up to 10% performance increase in games with lots of vehicles.
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cargo packets, which results in a nice reduction of code duplication.
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asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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