Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-14 | (svn r15711) -Codechange: lots of whitespace cleanup/fixes | rubidium | |
2009-03-13 | (svn r15705) -Fix: Do not show passenger-/mail-capacity if the aircraft ↵ | frosch | |
carries only cargo. | |||
2009-03-10 | (svn r15666) -Fix [FS#2689]: sorting of engines in the purchase list didn't ↵ | rubidium | |
use the same numbers as the GUI showed, e.g. articulated parts weren't taken into accound when ordering by capacity. | |||
2009-02-27 | (svn r15592) -Fix: Refit-info in purchase list did only check the first ↵ | frosch | |
articulated part. | |||
2009-02-21 | (svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵ | frosch | |
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36. | |||
2009-02-19 | (svn r15521) -Codechange: add helper function to get the display tractive ↵ | rubidium | |
effort of a vehicle. | |||
2009-02-09 | (svn r15427) -Codechange: give w->caption_color a more sensible name as it ↵ | rubidium | |
holds the owner of whatever is shown in the window | |||
2009-02-04 | (svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵ | rubidium | |
changing company. | |||
2009-02-01 | (svn r15306) -Codechange: Deduplicate code by adding ↵ | frosch | |
Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-25 | (svn r15263) -Codechange: added Engine::GetCost() to remove some code ↵ | glx | |
duplication. | |||
2009-01-24 | (svn r15261) -Add: added Engine::GetRunningCost() to remove some code ↵ | glx | |
duplication. Also stops AIs decrementing vehicle counter of first company | |||
2009-01-23 | (svn r15236) -Codechange: Rename realistic_acceleration patch option to ↵ | peter1138 | |
train_acceleration_model, and change from boolean to value. Don't forget to update your settings. | |||
2009-01-10 | (svn r14953) -Fix (r14952): the "available aircraft" list caused a crash | rubidium | |
2009-01-10 | (svn r14952) -Codechange: unify the "can vehicle go to station" tests | rubidium | |
2009-01-03 | (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵ | smatz | |
depots, industries, towns and waypoints | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-12-16 | (svn r14683) -Change: only say a engine/vehicle is refittable when it can be ↵ | rubidium | |
refitted to at least two cargo type or when it has subcargos. NOTE: it is still possible that a vehicle is marked refittable when there is nothing to refit to, e.g. when only one subcargo is available but that cannot be determined without a vehicle chain. | |||
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-15 | (svn r14334) -Feature: ability to reset name to default/automatic value (for ↵ | smatz | |
vehicles, engines, towns, groups, stations, waypoints, managers and companies) | |||
2008-09-15 | (svn r14331) -Codechange: use an enum as additional parameter for ↵ | smatz | |
ShowQueryString() | |||
2008-09-03 | (svn r14239) -Fix [FS#2267]: The engine-purchase-list-sorter doubled ↵ | frosch | |
running-cost and halfed capacity of double-headed engines. | |||
2008-08-24 | (svn r14157) -Codechange: Add and use string properties for rail types ↵ | peter1138 | |
instead of relying on consecutive string IDs. | |||
2008-08-15 | (svn r14078) -Codechange: Rename *VehicleInfo::base_cost to cost_factor, ↵ | peter1138 | |
indicating what it actually is. | |||
2008-08-13 | (svn r14063) -Codechange: replace some "magic" constants with enumified ↵ | rubidium | |
constants. | |||
2008-07-31 | (svn r13887) -Codechange: Replace numbers with Colours enum on autoreplace, ↵ | belugas | |
build_vehicle, cheat, depot and dock guis. The fact that it goes alphabetically is pure coincidence. | |||
2008-07-22 | (svn r13784) -Codechange: Truncate vehicle names in purchase list to width ↵ | peter1138 | |
of window. | |||
2008-07-20 | (svn r13760) -Codechange: With multiple NewGRF engine sets, engine IDs may ↵ | peter1138 | |
not be allocated in the order expected by GRF authors, so sort by 'list position' instead of engine ID for all vehicle types. | |||
2008-07-13 | (svn r13696) -Fix[GUI]: The Build button of the vehicle list is now hidden, ↵ | belugas | |
instead of just disabled. It will be only visible when called from the Depot Building Window. Less confusion, hopefully. Suggested by Eddi. | |||
2008-07-12 | (svn r13694) -Change: make it more explicit that you've opened the available ↵ | rubidium | |
train/ship/etc. list instead of the one where you can actually build vehicles by setting the appropriate title for the window. | |||
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-28 | (svn r13314) -Codechange: Switch EngineList from std::vector to GUIList | peter1138 | |
2008-05-28 | (svn r13306) -Fix (r8362): Pass engine list by pointer instead of making a ↵ | peter1138 | |
copy of it. | |||
2008-05-27 | (svn r13287) -Codechange: move engine list gui code away from engine.cpp ↵ | peter1138 | |
(and its headers) to engine_gui.cpp | |||
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-19 | (svn r13190) -Cleanup: remove unused variable | smatz | |
2008-05-19 | (svn r13185) -Codechange: remove everything related to the WindowProc callbacks. | rubidium | |
2008-05-17 | (svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so ↵ | rubidium | |
window_gui.h only needs to be included in *_gui.cpp. | |||
2008-05-17 | (svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to ↵ | rubidium | |
the Window class and remove Window from their naming. | |||
2008-05-13 | (svn r13074) -Fix: For multiheaded engines, halve power and running cost ↵ | peter1138 | |
when used instead of when loading, to allow callback values to work properly. | |||
2008-05-13 | (svn r13069) -Codechange: it is no longer needed to pass a void *data ↵ | rubidium | |
pointer with the WE_CREATE message because nothing uses it anymore. | |||
2008-05-13 | (svn r13068) -Codechange: make a class of the BuildVehicleWindow. | rubidium | |
2008-05-10 | (svn r13027) -Codechange: use StrEmpty instead of arr[0] == '\0' and remove ↵ | rubidium | |
the need for WE_ON_EDIT_TEXT_CANCEL. | |||
2008-05-08 | (svn r13019) -Fix [FS#1997]: silence some more MSVC x64 warnings (michi_cc) | glx | |
2008-05-08 | (svn r13005) -Codechange: prepare AllocateWindowDescFront for subclassing of ↵ | rubidium | |
Window. | |||
2008-05-07 | (svn r12995) -Codechange: use std::vector for EngineList instead of C/C++ ↵ | smatz | |
wrapper for CBlobT | |||
2008-05-06 | (svn r12976) -Codechange: use w->SetDirty() instead of SetWindowDirty(w) ↵ | rubidium | |
when it's certain that w != NULL. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. |