Age | Commit message (Collapse) | Author |
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needed.
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running costs and speed to road vehicles and ships build windows
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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style
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
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group. Patch by frosch.
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windows that are smaller than the default window size.
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Matthias Wolf.
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Available Ship window open
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build-vehicle and town-action
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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issues. Thanks to benc for providing the patch.
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mail capacity. Now mail capacity is used if passenger capacity is the same
The sort will still resort to EngineID if both mail and passenger capacities are the same
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now be sorted by cargo capacity (planes already had this option)
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vehicles to a file of their own.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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strictness.
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with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
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lists and add running cost changing for ships.
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for all vehicle types.
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width.
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dynamically if there's still not enough room for the text.
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windows again to make room for all the text.
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coding style (and rest of the code).
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the code to figure out if an aircraft is buildable in the hangar in question
This should help ensuring that the build command and the list are consistent in what aircraft are buildable
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velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type.
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comments style.
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struct array (with accessor) and implement new initialization method using cargo labels.
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