Age | Commit message (Collapse) | Author |
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changing company.
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Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
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duplication.
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duplication. Also stops AIs decrementing vehicle counter of first company
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train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
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depots, industries, towns and waypoints
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(optional) parameter.
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refitted to at least two cargo type or when it has subcargos.
NOTE: it is still possible that a vehicle is marked refittable when there is nothing to refit to, e.g. when only one subcargo is available but that cannot be determined without a vehicle chain.
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client so it is immediatelly clear which one you are working with.
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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ShowQueryString()
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running-cost and halfed capacity of double-headed engines.
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instead of relying on consecutive string IDs.
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indicating what it actually is.
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constants.
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build_vehicle, cheat, depot and dock guis.
The fact that it goes alphabetically is pure coincidence.
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of window.
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not be allocated in the order expected by GRF authors, so sort by 'list position' instead of engine ID for all vehicle types.
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instead of just disabled. It will be only visible when called from the Depot Building Window.
Less confusion, hopefully. Suggested by Eddi.
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train/ship/etc. list instead of the one where you can actually build vehicles by setting the appropriate title for the window.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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copy of it.
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(and its headers) to engine_gui.cpp
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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window_gui.h only needs to be included in *_gui.cpp.
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the Window class and remove Window from their naming.
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when used instead of when loading, to allow callback values to work properly.
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pointer with the WE_CREATE message because nothing uses it anymore.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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Window.
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wrapper for CBlobT
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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both directions
The code to open this window is also unified for all vehicle types
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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vehicles' running cost, and show running cost of wagons if they have it.
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running_cost, inline with other vehicle types (It is the factor, not the base)
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