Age | Commit message (Collapse) | Author |
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running cost at the engine preview window.
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for road vehicles.
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parameter for OnClick().
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conversions were missed
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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vehicles; they are identical
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panel drawing while shaded.
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display planes.
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capacity.
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company colours.
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stickyable
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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WindowDesc; it's determined from the (nested) widgets
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it has nothing to do with the height of the vehicle lists.
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border
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Draw*Engine functions
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matrices/scrollbars are initialised without the need for duplicating the OnResize code
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vehicle/autoreplace) w.r.t. large(r) fonts and RTL. RTL support for 'wider than usual' vehicles is still needed though.
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whether to show the vehicle count
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including of newgrf_cargo.h
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consistent. Now always the cargo class decides.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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a Engine * is already present.
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which were sometimes missing and sometimes just typos
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building (in the future buying) vehicles.
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GUIs use the scrollbar wrappers
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