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path: root/src/build_vehicle_gui.cpp
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2007-01-22(svn r8343) -Cleanup: [build vehicle windows] added a few comments and ↵bjarni
removed two switch-cases, that we can do without
2007-01-22(svn r8339) -Fix(r8331): MSVC seems to be a little more strict (or less ↵belugas
intelligent) then other compilers when it comes to operator precedence. A copy of code from train_gui.cpp to build_vehicle_gui.cpp was not exactly the same. The earlier version did not require parenthesis to specify correct operator precedence.
2007-01-22(svn r8338) -Codechange: merged road vehicle build window into the other onesbjarni
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
2007-01-22(svn r8337) -Cleanup: removed some more switch-cases in ↵bjarni
build_vehicle_gui.cpp and added arrays + VehTypeToIndex() instead
2007-01-22(svn r8336) -Codechange: added function to translate vehicle types to ↵bjarni
0,1,2... for use for index to arrays Used this function to get rid of some switch-cases in build_vehicle_gui.cpp -Fix (r8335): ship build window didn't remember assending/decending sort setting
2007-01-22(svn r8335) -Feature: the build ship window is now also resizable ↵bjarni
horizontally and contains sorting options -Codechange: the build ship window is merged into build_vehicle_gui.cpp
2007-01-21(svn r8334) -Fix (r8331): build window buttons now both resize as intendedbjarni
2007-01-21(svn r8333) -Codechange: when invalidating a build window list, set a flag ↵bjarni
instead of rebuilding the list and then rebuild it the next time it's redrawn This should save CPU time in the (maybe unlikely) event that the list is invalidated more than once between two redraws
2007-01-21(svn r8332) -Codechange: moved DrawAircraftImage() and CcBuildAircraft() ↵bjarni
from build_vehicle_gui.cpp to aircraft_gui.cpp
2007-01-21(svn r8331) -Feature: the train and aircraft build windows are now resizable ↵bjarni
in horizontal direction as well -Codechange: merged train and aircraft build window code
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)