Age | Commit message (Collapse) | Author |
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some headers
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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the railtype NewGRF strings
-Fix: make it possible to properly assess the length of the rail toolbar caption
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GetScrolledRowFromWidget().
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consisted of unrelated values use static const (u)int
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vehicle in the 'available vehicles'-window
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cargo specifications.
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build vehicle window.
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selecting a vehicle with a long description.
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running cost at the engine preview window.
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for road vehicles.
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parameter for OnClick().
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conversions were missed
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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vehicles; they are identical
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panel drawing while shaded.
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display planes.
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capacity.
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company colours.
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stickyable
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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WindowDesc; it's determined from the (nested) widgets
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it has nothing to do with the height of the vehicle lists.
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border
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Draw*Engine functions
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matrices/scrollbars are initialised without the need for duplicating the OnResize code
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vehicle/autoreplace) w.r.t. large(r) fonts and RTL. RTL support for 'wider than usual' vehicles is still needed though.
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whether to show the vehicle count
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