Age | Commit message (Collapse) | Author |
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consistent between road and rail vehicle purchase info.
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vehicles carrying no cargo. (Can only happen when NewGRFs are screwed up.)
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returning D0xx texts.
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draw different sprites on the map and in various GUIs.
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Vehicle to simplify code.
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instead of 4
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purchase list, if they differ.
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StartTextRefStackUsage() to make it more obvious that you must call StopTextRefStackUsage() at some point. Also extent the documentation.
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declared in string_func.h.
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OnInvalidateData().
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the language "list"
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causing it to be overwritten by the "sort by" string
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vehicles by tractive effort
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trains and road vehicles
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some headers
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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the railtype NewGRF strings
-Fix: make it possible to properly assess the length of the rail toolbar caption
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GetScrolledRowFromWidget().
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consisted of unrelated values use static const (u)int
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vehicle in the 'available vehicles'-window
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cargo specifications.
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build vehicle window.
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selecting a vehicle with a long description.
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running cost at the engine preview window.
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for road vehicles.
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parameter for OnClick().
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conversions were missed
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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vehicles; they are identical
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panel drawing while shaded.
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display planes.
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