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path: root/src/build_vehicle_gui.cpp
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2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵rubidium
and making it more logic where function definitions can be found.
2007-12-19(svn r11667) -Codechange: split window.h into a header that defines some ↵rubidium
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-12-02(svn r11555) -Codechange: use the new members introduced in r11551.rubidium
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-04(svn r11374) -Codechange: Give meaning to the magical number that specifies ↵belugas
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383)
2007-10-20(svn r11312) -Codechange: implement a overflow safe integer and use that for ↵rubidium
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
2007-10-05(svn r11214) -Fix [FS#1296]: planes can't use heliports so refuse these ordersglx
2007-09-17(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the ↵rubidium
articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
2007-08-27(svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" ↵rubidium
group. Patch by frosch.
2007-07-29(svn r10731) -Codechange: allow smaller initial "build <vehicle type>" windows.rubidium
2007-07-27(svn r10704) -Codechange: provide an infrastructure to have resizable ↵rubidium
windows that are smaller than the default window size.
2007-07-17(svn r10603) -Codechange: avoid direct access to _engine_infopeter1138
2007-07-14(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by ↵rubidium
Matthias Wolf.
2007-07-13(svn r10552) -Fix [FS#1034, r10546]: opening Available Aircrafts segfaultedtruelight
2007-07-13(svn r10546) -Fix [FS#1026]: you can now have both Available Train as ↵truelight
Available Ship window open
2007-06-25(svn r10324) -Codechange: reference engine names by indexpeter1138
2007-06-22(svn r10265) -Feature: allow double-clicking on certain places: ↵truelight
build-vehicle and town-action
2007-06-21(svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵rubidium
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong.
2007-06-21(svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵rubidium
place money in some string.
2007-06-21(svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵rubidium
issues. Thanks to benc for providing the patch.
2007-06-02(svn r10025) -Fix: [build windows] sorting planes for capacity didn't check ↵bjarni
mail capacity. Now mail capacity is used if passenger capacity is the same The sort will still resort to EngineID if both mail and passenger capacities are the same
2007-06-02(svn r10024) -Feature: [build windows] trains, road vehicles and ships can ↵bjarni
now be sorted by cargo capacity (planes already had this option)
2007-06-01(svn r10008) -Codechange: Move a couple of functions related to articulated ↵maedhros
vehicles to a file of their own.
2007-05-25(svn r9917) -Codechange: prepare some more areas for more road types. rubidium
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-18(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type ↵rubidium
strictness.
2007-05-12(svn r9828) -Codechange: [NewGRF] Add support for changing cargo capacity ↵peter1138
with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
2007-05-07(svn r9809) -Codechange: [NewGRF] Add callback 36 properties to purchase ↵peter1138
lists and add running cost changing for ships.
2007-05-07(svn r9806) -Codechange: [NewGRF] Add callback 36 support for purchase cost, ↵peter1138
for all vehicle types.
2007-04-20(svn r9703) -Codechange: support callback 36 in vehicle purchase listspeter1138
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-03-26(svn r9476) -Codechange: Make build windows for all vehicle types the same ↵maedhros
width.
2007-03-26(svn r9475) -Codechange: Allow the purchase details widget to expand ↵maedhros
dynamically if there's still not enough room for the text.
2007-03-26(svn r9474) -Fix (r8378): Expand the details widget in the vehicle build ↵maedhros
windows again to make room for all the text.
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-06(svn r9040) -Codechange: the build window and CmdBuildAircraft() now shares ↵bjarni
the code to figure out if an aircraft is buildable in the hangar in question This should help ensuring that the build command and the list are consistent in what aircraft are buildable
2007-03-02(svn r8973) -Feature/Codechange: Changed the internal unit for aircraft ↵celestar
velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type.
2007-02-23(svn r8859) -Cleanup: doxygen changes. Mostly @files missing tags and a few ↵belugas
comments style.
2007-02-20(svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular ↵peter1138
struct array (with accessor) and implement new initialization method using cargo labels.
2007-02-20(svn r8822) -Fixtron
Variable scope, const
2007-02-17(svn r8787) -Change r8771: allow fast aircraft in small airportsbjarni
We should keep the list in sync with the build command as hacked clients can avoid a block in the GUI only
2007-02-17(svn r8783) -Fix r8771: aircraft vehicle subtype and aircraft engine subtype ↵bjarni
aren't the same (even though they both tell if it's a plane or helicopter)
2007-02-17(svn r8771) -Fix r8343: build aircraft windows will no longer show aircraft ↵bjarni
that can't use the airport in question Now it's even better than ever because unless the no jetcrash cheat is enabled, the small airports will not show fast aircraft
2007-02-16(svn r8755) -Fixtron
Abbreviate GetAirport(st->airport_type) to st->Airport()
2007-02-15(svn r8749) -Regression r8331: fixed signed/unsigned issue that could create ↵bjarni
too many lines in build vehicle windows and crash the game