Age | Commit message (Collapse) | Author |
|
|
|
cargo specifications.
|
|
build vehicle window.
|
|
selecting a vehicle with a long description.
|
|
|
|
|
|
running cost at the engine preview window.
|
|
for road vehicles.
|
|
|
|
parameter for OnClick().
|
|
|
|
conversions were missed
|
|
if a header require a header make it include that header
|
|
|
|
whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
|
|
vehicles; they are identical
|
|
panel drawing while shaded.
|
|
display planes.
|
|
|
|
capacity.
|
|
company colours.
|
|
stickyable
|
|
same twice.
|
|
custom drawing/handling input
|
|
and sticky boxes and for window captions
|
|
|
|
Window::UpdateWidgetSize().
|
|
|
|
|
|
WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
|
|
WindowDesc; it's determined from the (nested) widgets
|
|
it has nothing to do with the height of the vehicle lists.
|
|
border
|
|
Draw*Engine functions
|
|
matrices/scrollbars are initialised without the need for duplicating the OnResize code
|
|
vehicle/autoreplace) w.r.t. large(r) fonts and RTL. RTL support for 'wider than usual' vehicles is still needed though.
|
|
whether to show the vehicle count
|
|
|
|
|
|
including of newgrf_cargo.h
|
|
consistent. Now always the cargo class decides.
|
|
|
|
used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
|
|
|
|
wrong 'size') upon reiniting windows
|
|
|
|
|
|
a Engine * is already present.
|
|
|
|
which were sometimes missing and sometimes just typos
|