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build_vehicle_gui.cpp and added arrays + VehTypeToIndex() instead
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0,1,2... for use for index to arrays
Used this function to get rid of some switch-cases in build_vehicle_gui.cpp
-Fix (r8335): ship build window didn't remember assending/decending sort setting
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horizontally and contains sorting options
-Codechange: the build ship window is merged into build_vehicle_gui.cpp
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instead of rebuilding the list and then rebuild it the next time it's redrawn
This should save CPU time in the (maybe unlikely) event that the list is invalidated more than once between two redraws
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from build_vehicle_gui.cpp to aircraft_gui.cpp
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in horizontal direction as well
-Codechange: merged train and aircraft build window code
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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stillunknown and pv2b.
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renamed to .cpp)
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